Ram
May 11, 2018, 1:11pm
1186
RoT v0.1.3 released.
Download:
[b]ReignOfTerror_AoM_v0.1.3.rar (461 MB) Google Drive [/b]
[b]ReignOfTerror_AoM_v0.1.3.rar (461 MB) Yadi.sk [/b]
Installation: Extract content of .rar into you Grim Dawn/mods folder and overwrite the files.
Note: 0.1.3 update contains all of the previous updates and hotfixes
Changelog
Major updates:
Added new Act 2 maps (Dry Hills, Halls of the Dead 1-3 and 1 secret uber location)
Added Stasher mod (more stash space), credits go to @tt300
Added new hero monsters + minions (new Act 2 enemy heroes now have D2 abilities like Extra Strong, Stoneskin, Aura enchanted, etcā¦)
Added Relic / Component / Gear recipes and rare Materia into general loottables
Completely revised monster loot drops
Changed skill points reward progression on level up (1-29lvl = 2 Skill Points, 30-89lvl = 3 SP, 90-98lvl = 4 SP, 99lvl= 5 SP, 100 lvl= 6 SP)
Bug fixes:
Fixed game crashing in Sewers
Fixed Goblin not causing anger (pets/mercenaries now attack goblin by default without need to use āpet attackā skill)
Fixed racial dmg bonus on items
Fixed Annihilus / Hellfire Torch pickup
Fixed Strafe devotion compability
Fixed Edge RW attack speed
Fixed missing enchantments at vendor
Fixed Malice negative hp regen bug
Minor updates:
Added warning notification at the entrance to hidden uber boss areas
Added new fx to Druidās Cyclone Armor, Feral Rage, Maul, Rabbies skills and Paladinās Smite
Added sounds to Druid melee skills
Removed Werebear / Werewolf looping icon effect
Removed most of D2 skill dependanceis
Sorc Energy Shield rebalance
Druid melee skills rebalance
Amazon/Rogue arrow skills rebalance
Rebalanced armor rating of high tier Runewords to match current endgame gear
Reviveās Unholy Strike damage and proc rate increased
.
Awesome stuff! Just in time for the weekend. Thanks for your dedication and hard work Ram!
Stash inaccessible. Bugged out with graphics on the top
Ram
May 11, 2018, 2:18pm
1190
Mind sharing a screenshot? (tested it on my second pc and it works without any issues)
Edit: is it possible you didnāt extract all of the files? You need to have big caravan.arc and ui.arc in ReignOfTerror/resources folder
Thanks for the update! Stash works for me here
Well⦠thatās an issue⦠sort of. Any way to undo it? Btw, thatās the 3rd tab where the storage is focused.
Edit: I can fix it if I set the UI scale really really small.
Edit2: Everyone is leaving a grey trail when walking on water
test the last patch, i go out of lut gohein⦠my lightning trap do 0 dmg to scarab :ā(
edit : and canāt deal dmg to bat
Ram
May 11, 2018, 3:51pm
1194
Interesting⦠need to check what went wrong since now I have the same issue.
is it me or drop rate for bleu are too high ?
Ram
May 11, 2018, 4:10pm
1196
Nope, item color was changed.
Magic items = Blue
Rare = Yellow
Set = Green
Uniques = Dark Gold
ahhh that fucking great <3 not like grim dawn at all
u talked about new relic can i know more about them we can loot them in game or craft then ??
there is no new quest ?
Ram
May 11, 2018, 4:19pm
1198
HexBazou:
test the last patch, i go out of lut gohein⦠my lightning trap do 0 dmg to scarab :ā(
edit : and canāt deal dmg to bat
Thx for the report.
Fix will be included in the hotfix that I am going to release as soon as I find what is causing that water texture bug.
Relics can be only crafted (all relic recipes were added to regular monster loottables). New quest is going to be added with 0.1.5 release.
Ram:
Thx for the report.
Fix will be included in the hotfix that I am going to release as soon as I find what is causing that water texture bug.
Relics can be only crafted (all relic recipes were added to regular monster loottables). New quest is going to be added with 0.1.5 release.
i see that monster lvl stack at 30 and in normal+ i am lvl 37 this is a bug too fix or i am just too high for normal ?
Ram
May 11, 2018, 4:30pm
1200
Working as intended. You need to start playing on higher difficulty to progress further.
Water texture thing is most likely caused by 1.0.6.0
I noticed it after the update yesterday
Ram
May 11, 2018, 4:45pm
1202
Yeah, I suspect that also because there is absolutely nothing I did that could have caused this.
Edit: it does even in the main GD campaign.
First of all, congratulations for your mod, it looks very good. Today a mod of Diablo 2 is released to the public for the game Starcraft 2, the modĀ“s name is The Curse of Tristram: Destructionās End. Seeing that the author uses models of enemies of the Diablo 3 Do you think you could also do it for your mod?.
My reaction to new stash size:
I enjoy the addition of the Diablo 2 color scheme for items. I found a unique item and noticed that it has a pillar of light designating its location on the ground. This is really neat, but the pillar seemed to jump around visually like some of its animation frames may have been off-center.