This mod is basically only the extracted campaign map (base game + expansions). Nothing was changed.
So if anyone is interested to check a look of the map or to modify it, here you go. Everything is already set up.
Keep these things in mind
-
If a game update releases, you might need to start over. You can import your newly created regions to the updated world, EVERYTHING (even Layers) carries over. I recommend you to create a new world for the new regions, finish them there, and merge both worlds only afterwards. This way you can easily update your mod.Does cause lots of issues, work directly on the campaign map. - You can only add around 150 new regions to the world. More and the game crashes.
- ONLY Rebuild Pathing or Maps for individual regions, not ALL at once.
- The data of Impassable Areas is unfortunately not saved. This means if you Rebuild Pathing of a region, areas previously marked as impassable are suddenly passable. You need to redo it yourself.
- If you Rebuild Map (Minimap) of a region, it will overwrite the neatly created one by Crate. Don’t do it if not necessary.
- Crucible Maps can not be played in Custom Game. Use Grim Internals as a workaround.
CAMPAIGN MAP
Current Version: 1.1.6.2
CRUCIBLE MAPS