Mod the experience required per level / max level cap?

This is true. Luckily for me. Hitting lv100 takes 128m experience anyway. So for now I’ll leave my mod at lv100 and work on stuff up to lv96 gear. Then after 1.1.9 I can increase and add above lv100 stuff. But saving me to edit 450+ proxies makes me happy anyways lol

Hey I just sent you a DM but you can ignore it since I just found this post now. But anyways I was thinking about this and had an idea, I just don’t know if it is possible or even needed because of the 1.1.9 change.

What If instead of removing the level cap, we created another “entity” that used the exp we farmed. For example you could remain always on lvl 100, but the exp would instead go to a permabuff or item in your inventory that you could set up to give +anything stats wise. This is just something I thought of to get around the 100+ monster limitation.

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