Mod the experience required per level / max level cap?

Hello! Is anyone able to help me, I really want to mod the required experience per level / increase max level. There is so much content and you hit max level well before end game ultimate. I want to buy the last expansion but this has been a big turn off for me to be sitting at max level for much of my end game. Can someone help me with this?

I remember making quite a few adjustments to increase the level cap, but I’m not sure if it’s that simple for the main campaign. It does appear that most mobs would scale up to around 250 by default. You should look in this section for my guide on it.

This mod isn’t available, but it does have infinite scaling

I saw someone else do one with around a level 200 cap for mod.

Some DB reference points

Max Level, Database Records, Creatures, PC, playerlevels.dbr (experience Levels)

Level Formula, Database Records, Creatures, PC, playerlevels.dbr (experience Levels)

1 Like

Be aware that increasing the level cap can introduce problems with scaling and enemies not spawning

Thank you for the help! I took reborn 2.0 and increased exp required and max level to 120. So now it will feel much better to get exp while gear hunting. Also I heard mobs scale up to level 250. So that’s pretty cool to

if i do a stringsearch for maxlevel, besides playerlevels.dbr , those 2 above
are listed in addition:
femalepc01.dbr (maxlevel = 100)

does the maxLevel Value need to be changed there too, in case i wanted to change the possible maxlevel?

Hmm I didn’t notice that, I will have to look and make that 120 to just incase. Another thing I need to look into is area max level spawns cause this could be where I will run into problems if enemies in ultimate stop scaling. So I’ll be looking at this to.

do the problems start already at 100+1 ? or is there a ‘safe’ range that doesnt trigger unwanted side effects like no enemy spawning in ultimate? <- yep, they do (see below)

see also here:

and i think if logic isnt luring, editing the templates default values should solve that (instead of haxxing the game.exe - or asking GI Author to add a slider for maxlevel default value:) )

Okay… so need some help. There is alot of proxy stuff, anyone know the easiest way to increase area max level spawns?

Found these but don’t know if changing legendary from 100 to above would fix the spawn issue.

theres more to it (see aboves post), the area limit files are just one part. at least i woudnt place a bet that those are sufficient, but they are needed. think any proxy that controls stuff by maxplayerlevel, needs either be altered (for lvl100 entries) or get a default value added if it has no explicit entry as gerda said.
id try to alter the default values in the templates. (if its int).

Hey check out what I found! Perhaps this may be it!

depends what crate defines as monsterspawner. this here only says something about the max lvl of spawned mobs (nothing in relation/dependency to playerlevel). since we know there are a lot of monsters above lvl 100 in unmodded ultimate, that kind of spawner only seem to apply to a subset of mobs.
still, it doesnt hurt to change that value to the new maxpalxerlevel value.
would be interesting to only change that value in aboves template, leave any other stuff vanilla and see what changes in the game.