Modders Assemble!

Oh, just repack the original files. Dunno why I didn’t think of that, but I will check it out.

edit: NVM, I must have done something goofed, all the old methods still work, just put it into settings/ folder in root.

  • Normally, the mod entry is only for custom game.
  • Normaly, only one mod can be active.

Here’s an interesting way to make the mod work alongside the maingame.
Interesting method /basemods

I wish ‘skillactivatedauraname’ had ranks to change the fx with scaling.