Oh, just repack the original files. Dunno why I didn’t think of that, but I will check it out.
edit: NVM, I must have done something goofed, all the old methods still work, just put it into settings/ folder in root.
Oh, just repack the original files. Dunno why I didn’t think of that, but I will check it out.
edit: NVM, I must have done something goofed, all the old methods still work, just put it into settings/ folder in root.
Here’s an interesting way to make the mod work alongside the maingame.
Interesting method/basemods
I wish ‘skillactivatedauraname’ had ranks to change the fx with scaling.
It would be nice if sets could grant Racial bonuses (Damage/Reduced Damage Taken). In order for this to work, another field would need to be created that specified how many set pieces it would take to enable the Racial benefits.
Similarly, it would be nice if items/sets had two (or more) slots for Racial bonuses, as currently they are setup to be rather all-or-none. Which is to say, you cannot grant +Damage against Aetherials and Reduced Damage Taken from Chthonians on one item/set. The way it is now, every Race mentioned in the selection gets all the same bonuses, e.g., Purified Salt:

What I’m suggesting is to distinguish this into something akin to
racialBonus1Race;;
racialBonus1PercentDamage;;
[...]
racialBonus2Race;;
racialBonus2PercentDamage;;
[...]
Also, it would be interesting if the secondaryprojectileaoe template (Volcanic Stride) had a “Cast location: Caster/Target” option, so it could work with ranged skills too.
Hey Zantai,
Is this by chance making it to the game? I don’t think i’ve seen it in amy of the patch notes. Would be really great for the community league mod - world mutation tree, SR supeboss levels, anyone else running their spin off versions of SR/crucible and a few more ideas i have for things persisting between characters.
And another late ask, if possible and not too out of the way to make the pet nonscaling template not benefit from pet ponuses?
I’ll go a step further:
Allow exposure to the io table for modders.

Right now the game’s libraries do not include Lua’s default IO tables/functions.