Modding seasons and tree/grass colors timing

I was wondering if there is a way to edit how plants respond to seasons. For example if we can anticipate or delay the foliage turnover, or if we can extend the snow coverage, or the moment when grass becomes from green to yellow.

@Olleus do you think this is technically possible? :slight_smile:

Graphical stuff isn’t my strong suit, but looking at it now I’d hazard a tentative “yes”.

There’s a SeasonalDetail class in the code that deals with changing materials and textures between seasons. So adjusting when that triggers and how quickly it changes seems feasible.

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Hi, I’ve installed Visual Studio and loaded the suggested resources. I’m absolutely new to this type of modding (I come from Skyrim modding, which is a totally different experience), so this is an entirely new world, which I hope to be able to understand. Where did you find the SeasonalDetail resource? Thanks :slight_smile:

I’m assuming you’ve read this to get set up already? My general advice / explanation on how to mod FF was laid out in this post.

If you search (in VS or dnSpy) the main code library (Assembly-CSharp.dll) for the class called “SeasonalDetail” you’ll find it.

Thanks, will try to read this your guide then. Yes I’ve set up things by reading that page about starting a mod.