This is not a “general game feature feedback thread”. Why don’t you take your opinion to a relevant forum. That goes to all the other whiners who don’t understand the timeline of updates.
Any chance of gettin’ import/export/edit tools for in-game 3D models?
system
May 7, 2016, 11:31pm
103
Zantai:
With our latest game update, you can now delve into Grim Dawn’s development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.
The Modding Tools Guide is included in your installation folder, but can also be downloaded here . We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.
Good luck and enjoy!
This update also includes some changes to the game. For the full list, see below:
V1.0.0.3
[Major New Features]
Modding Tools are now available. You can find them in your Grim Dawn installation folder. These are the same tools that were used by the dev team in the creation of Grim Dawn. You can use them to create new items, new masteries and even entire new worlds. Their vast potential is now in your hands!
Celestial Powers now have their chance to activate scale based on the assigned skill, with longer cooldown abilities having up to a 100% chance to trigger.
[Tech]
Fixed WeaponPool attacks not working with Chance on Enemy Death autocasts.
Fixed lag hovering over certain weapons.
Added cooldown reduction to displayed cooldown values on skills.
Basic weapon attacks are no longer added in between casts for zero cooldown skills after a disruption attack.
Fixed Detail Map centering bugs.
Added error messages to the Riftgate map.
Fixed being able to sell stacks while not at a merchant.
Fixed transfer stash tabs being unlocked for hardcore characters when buying them on normal characters.
Fixed certain debuff type skills on items not working with Celestial powers.
Fixed certain skills being able to trigger multiple Celestial autocasts in multiplayer.
Fixed inconsistent achievement synchronization for GOG players not using Galaxy.
[Game]
Fixed an issue with the Servant of Empyrion and Follower of Uroboruuk Achievements not unlocking. This fix is retroactive for characters that meet the requirements.
Fixed an issue with the Nemesis Monster Infrequent Shoulders only dropping as one of the two possible versions, at level 80+.
The Ocean of Blood achievement now requires 500000 monster kills
[Itemization]
Fixed an issue with several mid-level Shoulder items that had unusually low, or unusually high, Physique Requirements
Fixed an issue with some of the Nemesis boss Monster Infrequents having inappropriate Physique Requirements
[Class & Skills]
Devotion
Celestial Power chance to activate now scales with the assigned skill’s cooldown and duration (skills with longer cooldowns have a higher activation rate)
Mark of the Wendigo: reverted proc rate back to 15%, this was missed when the cooldown was reverted.
So If I watch the Titan Quest Modding Tutorial will that bring to light how to use this one??
Belzak
May 8, 2016, 1:28am
104
And that is what I’ve been doing ever since I got my copy of the game, and I’ll post my opinions about the way the devs are heading whenever there is a new build being released, and guess where that is? Yeah…
Go be a rabid fanboy elsewhere, you moron…
Zantai:
With our latest game update, you can now delve into Grim Dawn’s development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.
The Modding Tools Guide is included in your installation folder, but can also be downloaded here . We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.
Good luck and enjoy!
This update also includes some changes to the game. For the full list, see below:
V1.0.0.3
Any chance you can divulge the structure of GAME::ItemReplicaInfo?
Would save some time
system
May 21, 2016, 5:43am
108
Great stuff, cant wait to see what crazy stuff ppl make:D
system
May 21, 2016, 9:05pm
109
I sincerely can’t wait for the next patch, really, because this patch pretty much sucked for players that don’t like mods.
If you appreciate things done for other people that do not benefit everyone but are really nice for a decent subset, perhaps someday someone will do something for you that’s really nice for you, even if it doesn’t benefit other people.
Krolok
June 4, 2016, 6:02pm
112
Hi all, sorry for stupid questions, but i dont fully understand these feature, from now we can see in game “super” items with over power stats (I saw with my own eyes), allow players kill everything in 1sec ? it will destroy heart of the game…or how this modding tools works. thx for answer
Ceno
June 4, 2016, 6:10pm
113
Krolok:
Hi all, sorry for stupid questions, but i dont fully understand these feature, from now we can see in game “super” items with over power stats (I saw with my own eyes), allow players kill everything in 1sec ? it will destroy heart of the game…or how this modding tools works. thx for answer
People have been able to make such items long before this patch was released.
The modding tools allow for the creation of new community-made campaigns, masteries, general-content, etc. Poke around in here for some ideas: http://grimdawn.com/forums/forumdisplay.php?f=35