Can’t wait for all the balance-centric mods people are gonna be working on. I always enjoyed those in TQ.
I’d like to make 30% of armor affect resists or something. That plate mail should mitigate some of the magical damage. I’m also curious about the absorb mechanics. What I’d like to see, and I imagine the developers time is too busy for, would be accurate mathematics in the descriptions with consistent wording. The “+xx to resist %” and “% to resist” and “+% to resist” (or damage) somehow combines with 3 other ways of saying the same thing, but with a total of 3 different methods of calculation? You only need two really, the % to xx, and +/- % to xx. The flat +/- to xx is neat, but does absorb remove damage and add it to the health pool, then calculate damage that overflows? I’ve read that flat +/- come off the front, same with absorb. What I don’t get is why there are so many ways of writing the same concept. It is a bit of a pet peeve, but it does make the game harder to learn for new players. Hopefully that’s in the localization files.
My favorite mod to D2 made gold valuable. Neb… something. Long name. The skill point progression also became valuable in different way. A good rebalance mod forces players to make meaningful choices instead of “obviously good or simply bad.” Crate has done a great job of that. On the flip side, their wording sucks and the learning curve is too high to figure out which weapon or armor is better. Great in game tools, but damn the verbiage. So I’ll tinker with it, and hopefully learn more in the process.
Remember how D2 Act 1, you needed poison resist? It was pretty obvious. Damage types and resists, less so. I might add an “intelligence operative” who tells you what damage types the bosses prefer, so when you’re new you can equip appropriate gear. I remember not realizing that undead did vitality damage. That mistake nearly killed me. It is not fun to simply have the wrong gear on. The process of experimentation and learning? That was fun.
So what do I need to do in order to make a new sword type weapon? I really wanna make lavis cannon lol
Hi there ! Still not tested the last build, but can anyone who experienced the sound bugs (missing sounds, remaining ambiant sound, etc.) tell me if this of “bugs” has been corrected ? Thaaanks.
I tried this modding tools. Well… they are very restrictive. You cannot make even simple balance changes. A lot of work are just hardcoded.
For example, health regeneration. You can find one formula in database. But game has two stats: base regeneration and additional regeneration. It looks like magic how game calculates two stats from one formula. After you realize how this can work you look at energy regeneration and understand that game gets THREE stats from single energy regeneration formula. It’s just crazy. I would fire my subbordinate if he write such code.
Basic weapon attacks are no longer added in between casts for zero cooldown skills after a disruption attack.
Thank you so much for this.
Is it just me, or is constitution not lasting as long after the patch?
Aside from a few (very few) fixes, modding tools and devotion adjustment, this update was… pretty weak and meaningless… Really, the patch notes makes it look like as if this was just another hotfix for 1.0.0.2!
There was not even a single change to mastery skills… garbage skills still remains garbage… (are our suggestions even being read?) Soldier still lacks a decent HP pool… Physique is still the no brainer if you even hope to survive Ultimate… Acid damage from monsters is still ridiculously high, even with capped resistances… In this update, balancing in general, which is the most important aspect, was left unatended…
I wonder if Crate is aiming to be the next Runic Games and do the same thing that they did with Torchlight II by leaving the balance and fixes for the modders to do their job?
Not even mention a lot of bugs and glitches (Raining indoors for example) that are still present since Early Access… Hopefully the next update will actually improve the game in general, because 1.0.0.3 was just dissapointing.
+1
They spent all ressources on releasing those ‘tools’ yet the only thing I want from them is unlimited stash space w/o gimmick but apparently it’s not possible…
but really it can rain Indoors? xD
Since this specific feature you want is all that matters and everyone except Crate knows it, I’d say they really screwed up. It’s going to take a herculean community relations effort to convince you to trust them ever again.
Ya’ll are cray cray. Modding tools and the celestial proc changes are pretty significant updates. They never stated anything else was happening, i don’t know why you expected otherwise. They previewed a FREE major content update coming next, I’m sure there will be plenty of fixes /adjustments coming with it.
Think I’ve only seen three whiners in the thread actually. Not too bad.
People are missing something significant: Crate released full-featured mod tools prior to the release of their own paid DLC expansions. Not many companies would do that these days. Look at the garbage Witcher 3 modkit.
Bringing up valid complaints about certain aspects of the game that needs attention = Whining
lol… just lol… this is why fanboys are a cancer to gaming in general… people like you disgusts me.
You called this a “pretty weak and meaningless” update. There are near monthly updates, and this time resources went into preparing the release of the tools used to build the game and writing materials to accompany them. This will allow players to create content for this game for as long as anyone desires.
Despite this significant feat accomplished by a very small development team, you’ve already diagnosed them with Runic Syndrome. The game has been out for two months, much more is planned for the future, yet they’re already Runic who released a lackluster game and abandoned it shortly after releasing a world editor.
What’s worse, the understanding fan, or the rageaholic who is angry about an early patch for a game that fails to fix the purely aesthetic, but apparently game-breaking, indoor precipitation?
Do we have an ETA for the free content and balance update ?
I’m so excited !
…Somebody…get working on that Zelda-Edition, please! If not, I will try to.
I can’t wait to get pokemon pets; hopefully someone will take off the ridiculous idea of timers for them and make each and every one of them both spam-able and require set aside + constant mana drain.
Then again there would have to be a complete overhaul on pets damage to health style ratios, not to mention how agro works.
The stupid view distance.
Weapons and spells have a range limit; in fact even pets have an engagement range built in, there is no reason to have heroes that are apparently so short sighted they may as well be feeling along the walls of dungeons like a blind man even though arguably by general layout most people will be forced into doing that their first run through.
I know dungeon crawler ARPG’s probably aren’t their thing, but I’d hate to think how people with claustrophobia would react to GD’s view distance.
Missing 20% of your otherwise applicable targeting range top and bottom of the screen (more with GUI) is especially stupid as a design choice crate.
What so my character has greater peripheral acuity but otherwise would not be able to recognize his/her own mother across the road & must fire blindy even hoping that hazy shadow is a mob of monsters dense enough to hit.
No fix for auras in multiplayer? Guess this game will continue to collect dust.
Could you please add the ability to limit foreground FPS? I still can’t play the game because of the lack of this function : (