I’m currently in modular house hell, attempting to reconfigure the modular house assets so that they use a smaller texture space, create fewer draw-calls to the graphics card and are easy to place in levels. It is an extremely tedious process but, in an effort to ensure the best performance possible, it is something that must be done. :mad:
Some texture / model improvements happened along the way, so that may be noticeable in future screenshots once this is all done. These modular pieces will provide a ton of flexibility to modders though, allowing them to go crazy creating all sorts of unique building layouts.
Also, we’ve gotten a few new enemy models finished but it is going to take a while to get through all the animations and get them in-game. So, that’s something to look forward to. Here is a sneak peak of the “scavenger”.
you lot amaze me!!! not only are you going to make this game completely modder friendly, (which is a good thing) but you also add a kick ass monster in the game as well:D (just reread, so this is one of the new monsters that have been finished there abouts, utter neat
and it looks utter badass, and not to be trifled with, (but they got to all die so killing them will be equally as fun
question, how many monsters are in the game currently? and are there plans to add more? (which by this rate seems possible)
awesome work to all involved, GD is shaping up very nicely, nice update, can’t wait for more
PS, the modular house system sounds cool, any chance of seeing a sneak peak on the house designs that are possible? or is that too early?
AWWWWWW YEAAAAAAAH! Ratmen are awesome. Albino-rats are true terror. >:3
Really cool that you try to make this game as modder-friendly as possible. I am really looking forward to work with the new tools and of course playing the game (though it’s a tie between both playing/modding atm).
How can you all say this look good, are there no real professional critics here?
What is this crap? This looks really bad and crappy. Look at crappy models, and crappy ground texture. Also the crappy dark background. I want rainbow effects, and butterflies all around with ponies, and not this crap.
And when the hell will this crappy game be completed so i can crappy play it. Crap.
I love these optimizing feats.
Do they work like other games where at a distance the model becomes low poly but when zoomed in the detail gets pumped up?
Would I be right in saying that the modular stuff will also facilitate future development of the game in terms of creating new areas should you guys decide to move onto creating smaller content releases to expand the Grim Dawn world?
The game keeps on looking better. Also, thank you for this latest update. It is great to get a little news in on the side. It is great to read about the progress of this game.