So I have a pretty stronK DW Melee Blademaster. Dmg is nice, all 8 standard resists overcapped and at least +3% max resist. Almost 3k armour and ok def ability. With pots, I have a 18% dmg converted to health.
I’ve run the Tomb of the Heretic now about 15 times. I have NEVER died before Morgoneth and cleared everything except him, but Morgoneth slays me easy 70% of the time. I’m writing this shortly after a run in which I had him quickly down to like 1-2% of his health and I had full health. He did one attack and I died instantly.
Reading through his attacks at Grimtools, I realize it might be his % life reduction attack that slays me so ez. Now the question:
HOW CAN I AVOID THIS ATTACK or HOW TO IMPROVE MY % LIFE REDUCTION RESIST!
Pretty sure vitality resist applies vs life reduction. On top of this life reduction is % current health, not max. As is the pattern with most roguelike bosses I suspect Morg gets a big buff when he drops to low life.
He deals a quite big amount of physical damage. Getting hit with RR with low phys res against an enemy with considerable physical damage is pretty dangerous.
So I looked again. I fact, I have 89% vitality resist + overcap, 26% physical resistance and a permanent 25% dmg reduction debuff on Warcry (CD reduced). Easy.
I am running a pretty stronk DW melee Blademaster as well, I have cleared maybe 10 times the Tomb of Heretic, never died, I don’t know what can cause this issue with Morgoneth. But if you die, maybe try to avoid the attack that kills you. He has the spinning attack which seems to hurt.
2,4k def ability. I know it’s not superb :8), but he has a chance of 5% to crit me. But yeah, I’m pretty much face tanking him, sometimes I kill him ez it seems, but sometimes he just one hits me (like explained in the main post), for which I lack complete understanding.
With 2,4k I think there is a possibility that he crits you. Try not to facetnak him, there are some signs when he will do the high damage attacks. I don’t care that much because I have 2,9k DA but he drops me to low health sometimes as well.
Do you know lacking DA not only increases chance to crit but also % crit dmg. And his spin deals ton of dmg. And the orb projectiles fire from center, it reduces your dmg by 60-80%.
As stated above, he can inflct over 600 DA reduction. His aura reduces DA by 150 and his melee attacks by 453. If you get the mutator that increases the enemy’s OA or the one that increases their crit damage, that can greatly increase their damage because they have a much higher chance to crit and have stronger crits.
@holystar88 I don’t care for the dmg reduction on my side, that’s not a problem And yes, I know it affects the crit dmg.
But I mean, even though my def ability is not so high and he shreds through it, I got a perma-25%-dmg-reduction on him… And ofc 3k armor + 26% physical resistence. 100% armor absorption. Ez.
@Ceno “Mutators, 5% crit is infinitely more than 0% crit, etc.” That is true also for 10^-100000% crit, too. Not much of a meaningful statement.
So what you guys are telling me now, I basically got to increase my def ability by at least 500. I don’t really see how to do that, without either decreasing my offensive by a lot… OR having to farm very specific greens… :’(