Morgoneth Winter King Shadow Strike Trickster feedback

Ahh thanks for clarifying! That is true, Quill is criminally underrated, the 2% DA and 6 points of affinity for 4 points of devotion is great.

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I like the idea of Shadow Strike Trickster. The weapon is very good, but it’s missing key stat for SS build - Cooldown reduction. SS shines when you can get it under 1.5 sec or so. Here will be umm, 3.3 seconds.

You can always do it or try hybrid SS+Savagery or PS. Primal Strike is interesting idea with Morgo set and SS support and Winter King have nice weapon damage and attack speed. For pure SS maybe Soulrend is option?

If you stick with SS and Winter King, you can focus on doing frostburn damage and you have multiple sources - Wind Devils but more importantly Nightfall and Amatok. But for that I suggest Leviathan.

What about this devotion route?

https://www.grimtools.com/calc/qNYXmXrZ

The cooldown for SS in this build is 1.5s not 3.3s, no cdr needed for that.
I don’t like the loss of 365 OA and I have about 120% Crit Damage for Shadow Strike (not counting standard Crit damage from OA)
and Hand of Ultos + Blizzard to proc.

Loss of OA, can be compensated with more points in cunning. Frostburn is more important than crit damage for SS build, Leviathan and more importantly full Amatok decotion binded to Amatok skill.

Oops, my bad :sweat_smile:

You mean maximizing %Frostburn damage? You lost 120% from Ultos by the way
(maybe I can try getting full Amatok and Murmur and Ultos and don’t go for Leviathan)

Btw Leviathan only gives you 100% Frostburn. We cannot take Whirlpool flat Frostburn damage into account because it’s not in any way connected to the Shadow Strike Frostburn damage. What I’m saying is it gives you the same value in any cold build (where people probably normally take Ultos + Blizzard I suppose)

However I can try maximizing Frostburnr from Murmur, Amatok and Ultos
I mean Blizzard and Ultos are still insane no matter if the build is Shadow Strike or not because I proc them reliably with high OA just as well as any other Cold build would. And Ultos has even higher %Frostburn as Leviathan and allows me to keep high OA probably

The only argument for Whirlpool I see is that I only get 50% value of flat damage of Hand of Ultos because I have only 50% Lightning to Cold conversion.

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Dot’s crit right? That’s what I think because people say Dual Wield is superior because you have a chance to Crit twice if you hit with two weapons at the same time when you Shadow Strike. Also you have 2 x chance for Murmur from what I undestand. That’s why


build is the strongest SS build in existence I think (and because it has near 100% Lightning to Cold conversion)
However the OP dude at least has about 30% more Cold RR than him (half from the weapon, half from more RR in Wind Devils in comparison to Aura of Censure)

And also ya1’s dude has even smaller cooldown 1.2s or even less if he has CDR so he has much higher chance for Criting with Shadow Strike.

Interesting to compare SS setups. I was just making one when my GD stash failed, so we may no how good is, but I’ve got feeling Spellbreaker might be on par with Infiltrator.

Fluff Breaker is monster before even Morgo set. He’s got interesting devotion approach - Leviathan, full Amatok and Sage nodes up until 200% frostburn node. So many ways to build your SS build, no right or wrong, except of course you are me and not noticing stuff, like NJE giving CDR to Shadow Strike :smile:

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Lot’s of hidden Frostburn in those Purple devotions

  • 60% from Elemental Storm
  • 200% from Sage
  • 100% from Leviathan

combining it with flat Frostburn from Whirlpool might as well be the way to go.

However if you calculate non-DOT damage from SS nukes it seems to be on par with DOTS to me I may calculated it wrong though

When you’re tuning to peak performance, full glass, spellbreaker does indeed benefit greatly from spirit dumps. For crucible breaker has more potential to benefit from favorable mutators and spawns while infil is ultimately the safer pick for consistency. Having two RR mutators in the pool narrows the RR gap on Jesus runs, and the cdr mutator has always ever favored builds that are already toting more cdr. Once you’ve hit the point where SS oneshots things you can’t really oneshot harder, just do it more frequently or find ways to pad your passive AoE to better cover the downtime between SS.

Agreed. F-burn is king. Morgo is super hungry for points for that maxed Elemental Awakening. However…

Though I think Leviathan might have been a hit on Fluff’s breaker but imo is kinda crappedy with Morgo. With 60% lightning to cold Ultos got more frostburn on the proc, and more % frostburn in general. Flat doesn’t make up for no oa and shitty path. Imo you can’t have a decent T3 offensive devo with zero oa. And on SS oa and crit dmg is king because you can kill nemeses within a second if you’re lucky (thus the crazy Morgo results - average Morgo times are not that super spectacular). So I agree with @tqFan in this regard.

Yeah. But it’s just a bonus to the fact that two 1-hander hits are better than one 2-hander hit considered all the extra flat on the skill.

Thx for kind words but Plasmo actually broke his record on my build - if only by a little bit - on a version with double fantasy Lox blades. 4 optimized fantasy affixes and more cdr on SS are better than only 1 affix (I needed suboptimal Assassin’s for NJE hardcap) and those Chillheart shenanigans with Box. But it’s close.

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wait whaaat? you got 2 x flat not-dot on DW SS? I didn’t even thought of that
Although I was gonna be faithful to Winter King I may change it because it’s too much and unfair
(you’d think ‘well at least 2-hander hits a little bit harder, right?’)
to Loxmere or maybe 2 x Mythical Crescent Moon for fun/to make it different

Yup. I’m not sure if it includes a double shot at flat DoTs from NJE, though, but Grim Internals DPS counter seems to suggest so. No double Nightfalls, though, sadly - that’s for sure…:wink:

EDIT: Wrong, I forgot to reset devotions in my test just now. Dual wielding does not give you a double roll for NJE’s DoTs.

EDIT2: Wrong again :joy: . It does. Dualwielding doubles the chance that NJE’s DoTs crit just like base node stats.

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Crescent moon has been potato for SS ever since the debut of AoM. The RR proc is single target and too infrequent to be reliable for anything outside of campaign farming. Vs daggers you’re losing upwards of 200% cold and frostburn per hand on top of base attack speed which will impair Morg builds that already don’t get much AS

Yeah, I’ve noticed the decrease in %Damage.
They should be buffed and the level increased to 94 I think.
Didn’t think the proc sucks, it’s unfortunate.

The % damage will not increase any noteworthy amount without them first being changed to daggers. But that’s not going to happen since they’re working fine for supporting the builds they were targeted at.

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Ok, I’ve changed the setup to two whatever Loxmers (one with magic affix +2 Shadow Strike) because I couldn’t resist the advantage DW SS has over 2H SS which has become more and more apparent to me while I was reading this thread.
https://www.grimtools.com/calc/1NXj3a8V

Moving around with 1.1s cool-down SS is going to be very fun but what’s most important is that
there are 3 times more illusions for 1handers than there are for 2handers

Thank you for all the time you put into this thread. I learnt a lot.

[edit] I should probably put 1p into Execution because it doesn’t sucks as much as others “% chance to be used” skills.

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Hmm… so you can actually have 2 x Chilling Weapons from two Coldstones.
It’s very counter-intuitive.

Yes. You can do the same for any of the components giving buffs/auras. 2x Vicious Spikes for example for pierce damage.

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You are past the theocrafting part and actually played this build, right?
Because I did as well (a twist of your last version) and I was starving on mana - had to change boots to stoneys of insight. Did the trick. Was however dependent on 2x fantasy Loxmeres in order to hardcap all 3 nodes of SS.
You got no mana issues…?

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Btw do you feel the difference in energy regen between trickster and infiltrator? What makes that difference? Easy to solve most probably but I’m just curious. The infiltrators don’t seem to starve in the videos.