Hey @tqFan since this is a theorycrafted build - I really gotta ask, what sort of playstyle do you think you will have in-game?
I feel like ADCTH (and by extension attack speed) is more of an auto attack-based stat and more valuable in a Savagery-based build but currently we only have 1 level invested in it and I don’t think it’s good by itself just for Tenacity of the Boar - a 2s charge time is not a lot, if we want to keep Tenacity of the Boar up, we will still have to spam Savagery so I think if you value ADCTH and attack-speed then you’re going to have to invest more levels in Savagery.
Likewise, I think SS is currently the main focus of the build and has a lot of damage on the DoT side (large amounts of poison, vitality, and frostburn) and DoT does not benefit from ADCTH. I mean some ADCTH is nice since SS is 500% WD on a single target, every 2s but it’s not consistent and amazing ( one might argue the damage you save by kiting can be equal to the health you gain from ADCTH in some situations).
I feel like if we de-value ADCTH and attack speed, then we can go for more interesting devotion maps (by skipping Revenant and Ghoul) and tailor the in-game playstyle to be a more cooldown-based, burst & kite w/ DoTs build. For that kind of playstyle we can go sutff like Blind Sage and Leviathan, for example a possible devotion map can be: https://www.grimtools.com/calc/nZo7kXvZ
edit: updated link LOL - my bad
edit 2: on second thought I am not a big fan of Leviathan/Blind Sage - I think a Savagery based playstyle will be stronger - one that de-emphasizes other skills and puts 16 levels in Savagery. But my point still stands, I think we should invest more points into Savagery in that case and move points away from some other skills.
edit 3: Low-key, have you thought of making this build more a face-tanky 2H Savagery build that occaisionally uses Shadow Strike as burst and goes all in on the ADCTH and sustain aspect (like invest levels in stuff like Blood Pact)?