Maybe it’s only my view but i don’t like how some sets force people to wear all the pieces. It reduces diversity in building. There are many examples where full set bonuses complete some particular speciality without giving much else and in my opinion that’s the best way to do sets.
The prime example of “all or nothing” is, sadly, guaranteed Shattered Guardian. A fantastic, build enabling set for many struggling concepts. The 4-piece bonus is enormous. I suggest to move +1 to all skills to the amulet and to distribute the amulet’s +all dmg bonus between other set pieces.
Arguments for it:
- It makes all the set pieces worthy on their own, not only in a complete set. Currently the amulet by itself is worthless. Other pieces aren’t anything special either
- It adds an item similar to Fettan Mask. This will greatly improve midgame experience for newer players. The complaint about the difficulty jump from MC to SR and Crucible is one of the most common: by the end of the Ultimate people usually don’t have items to make their builds ready for the next difficulty
- It doesn’t buff any existing endgame builds offensively because better +1 to all skills items are already in the game
- At the same time it provides a defensive alternative to Beronath amulets which are both offensive