My List of suggestions

Some or all of these might have been suggested already, but that won’t stop me from trying to reach these TOP MEN that I have heard about, so let’s go.

Idle and unable to work peasants should turn into labourers like they do in banished. If they already do this, it should be more obvious that it’s what they are doing. Otherwise, we have people waiting around for logs when they could go out and get some marked for harvest.

Fieldwork should be dynamic. Maybe one month by default, and let me expand it to as many months as I need. Seems silly that there can be months when no work is done on the field, and the farmers just shrug instead of picking rocks as their station implies is their purpose in life. Also, shouldn’t picking rocks provide you with a bit of stone?

Let me graze my cattle on fields growing clover. It’s half the reason you grow it. Also, I am certain clover can be harvested as fodder for animals but it’s been a while since I learned that.

North American crops would be nice. Since location and time period are somewhat non-specific.

A zero trade production chain. I get that it would take a while, but let us produce heavy tools without buying them first. Or give us one set to start with. Everything else can be done locally.

Maybe don’t spawn a dozen wolf dens together and slow down their spawn rate so I can actually clear them out. Nothing sucks more than finally getting my towers to clear them out before thirty wolves spawn on my small party, trying to finish them off just because it hit springtime lol

Rat catchers should provide a bit of meat and no questions.

Auto-slaughter toggle for farms to kill livestock over pop limit. Also, new types of livestock would be nice.

Everything else I can think of was mentioned in the Dev Blog so I think I am good for now. Keep being awesome.

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