Just curious what you guys think about it
D3 Necro (See what i did there? :rolleyes:) -
Grim Dawn’s Neophyte -
Skills previewed (Subject to change)-
1. WPS Necrotic Edge-
Vitality Decay support
And Cold support
Insta-favorite
2x Nex Reaper build (or was it Ortus that was the cold sword?)
2. Drain Essence-
Love this skill, unique in it’s own right
Aether/Vitality synergies feel awesome
Endless Thirst modifier seems kinda interesting
3. Ravenous Earth-
Description makes it sound like a corrupted fissure. Poison/Vitality skill screams Cabalist
Nice to see a new Poison source (looks weak though)
4. Ill Omen-
Unless the “Reduce enemy damage” is more than 1 second it won’t be worth investing
5. Spectral Binding-
Looks awesome
6. Master of Death-
Pretty sure this aura is under construction (more so than the others) due to lacking player benefits (besides %OA and Resist)
7. Reap Spirit/Wraith-
My video quality was shit but it appears to be using a new model
8. Bone Harvest-
Animation is awesome
Skill itself feels like the love child of Tremor and Lethal Assault.
Cold/Vitality seems nice though
Please keep the discussion civil. I know it’s hard to do this in a Diablo III thread.
Q.1 What do you guys think of the previews of both masteries?
If you liked any skill in particular despite not liking that version of the class itself feel free to point it out
Q.2 Blizzard were pretty adamant that they’d “re-invent the wheel” by not adapting anything from the previous game but additions of crusader and necromancer (which they tried to replace with the Witch Doctor) clearly make it seem that they’re loosing their fanbase.
Is the mastery enough to make you go back? (it’s paid ofc)
Q.3 Grim Dawn seems to be getting a new feature- mastery related dialogue (which seems to be related to the new class). I noticed a portion of the fanbase isn’t happy to see a necromancer.
It’s the most modded class in most games since not many games actually have it.
Why do you guys hate it & what else did you want?
Q.4 What do you expect/want from the new mastery (GD)?
Q.5 Diablo III has been called not very dark by most fans, and frankly the reaper of souls didn’t change this by much for me.
Do you feel the addition of the new mastery and the previews have brought back the gothic feel to the game?
These are my questions to you guys, this is a discussion thread so contribute to it with more questions/answers
Preview for Inquisitor for those interested
Inquisitor-
[spoiler]1. Flames of Ignafar
Impressive skills, it seems much better than AAR/Obliteration and seems to counter the problem of most ray builds
Love the modifier adds flat Lightning damage
Reduces energy cost
Adds Fumble
2. Storm Box of Elgoloth
Aether Lightning support through transmuter, unique skill mechanic. Awesome
3. Word of Pain
Not sure i understand the skill, I love it but i don’t know if you intend it as a debuff skill or damage skill
Impaired Aim is nice btw
4. Aura of Censure
Remove the RR please, a very important end-game tackling mechanic being part of an exclusive skill limits build diversity. Had the skill not been exclusive it’d have been worth it imo
Besides that, i love the concept of Auramancer playstyle
5.Aura of Conviction
Love this one, Pierce damage feels odd there but love it. %DA - count me in
6. Inquisitor Seal modifier Null Field-
Love the idea, avoid projectiles means a way to tackle the Queen
7. Word of Renewal
Pretty darn nice, considering it ensures that one of the main factions can’t damage you a lot
8. Rune of Kalastor-
Always been a big fan of Canister Bomb, love it
9. Rune of Hagarrad-
Love it, just fucking love it. Fuck everything release the expansion!
10. Chilling Rounds-
Nice, ranged Cold WPS[/spoiler]
Love the theme and the unique skill mechanics of Inqusitor