I want to raid other players’ settlements. It’s an interesting gameplay mechanic, but it requires additional servers to store the data, this might be an unrealistic idea. The gameplay framework would work like this: Players upload their game saves. They or other players can download saves from the save list (which displays the settlement’s population and troop count). After the save has loaded, players can deploy their armies to invade the settlement on this map. When the player’s armies approach the settlement, the garrison automatically engages in defensive combat. If the player’s armies break through the defenses, they receive item rewards; failure imposes no penalties. Of course, not just any save file can be uploaded. The settlement must pass the Military Monument challenge, and only save files with at least one victory can be uploaded.
Game is single player only, there are no servers.
It should be called asynchronous PvP or PvE mode. This will not affect the local save files of players who upload save files. Perhaps this gameplay could be implemented in the future.
Sorry, the translation tool is terrible ![]()