The reworked Demon Hunter and other 5 classes are available on this new thread here
Old thread’s description:
[spoiler]I used to love playing the DH Class in D3, so I decided to adapt it into Grim Dawn. I included a lot of original skills, and some others I had to change a little bit.
Notes:
►You can edit this mod however you want to for personal use.
►This mastery mod can be merged with other mods. If you want to create unique items for it, be my guest.
►I DO NOT own, and I DID NOT create any skill icons in this mastery. It’s just images found on web searches, which i’ve modified to match with the skills description. The original skills have the original icons from D3 (Except for ‘Multishot’, ‘Hungering Shot’ and ‘Shadow Power’).
► Mixed Classes names:
• Soldier = Horseman
• Demolitionist = Pyrohunter
• Occultist = Devil Slayer
• Nightblade = Demonblade
• Arcanist = Arcane Hunter
• Shaman = Savage Rogue
►Credits for the Class Images:
JoeyJulian: http://www.deviantart.com/art/Death-From-Above-256031829
Timens: http://timens.deviantart.com/art/Demonhunter-440070452
Original Skills:
• HUNGERING SHOT - Default weapon attack. Deals physical and vitality damage.
↓ Sharpshooter - Deals piercing damage and passively increases physical damage.
• RAPIDFIRE (Passive) - Passive with a chance of activation. Momentarily increases attack speed.
• PERFECTIONIST (Passive) - Increases all resistances.
• AWARENESS (Passive) - Activates at 25% of life. Restores health and absorbs all damage taken for a few seconds.
• VENGEANCE (Passive) - Passive with a chance of activation. Gain offensive advantages, chaos retaliation and damage absorption.
• SHADOW POWER (Active) - Temporally buff self. Gain life steal on attack and bonus life regeneration.
↓ Night Bane - Deals frostburn damage and slow enemies.
↓ Shadow Glide - Increases movement/attack speed.
↓ Gloom - Increases several resistances.
• MARKED FOR DEATH (Active) - Debuff on enemies. Decreases movement speed and physical resistance.
• RAIN OF VENGEANCE (Active) - Rain of arrows in area. Deals piercing and bleeding damage.
• LEECH (Passive) - Increases vitality damage and gives you life steal on attacks.
• IMPALE (Active) - Throw a magic knife that passes through enemies, dealing piercing damage to all of them.
↓ Cold Penetration - The knife deals additional cold damage and slow enemies.
• PREPARATION (Active) - Temporally buff self. Restores a portion of your energy.
↓ Invigoration - Bonus maximum energy.
• BALLISTICS (Passive) - Increases the DH’s main damage types and cunning.
Adapted Skills:
• SHADOW BOLTS (Entangling Shot) - Default weapon attack. Deals cold damage and slow enemies on hit.
↓ Multishot (Original Name) - Additional projectiles on attack. Freezes enemies on hit.
↓ Wind Chill (Original Name) - Deals frostburn damage and passively increases cold damage.
• ELEMENTAL STRIKE (Elemental Arrow) - Default weapon attack. Passes through enemies, dealing fire damage.
↓ Lightning Bolt (Original Name) - Explodes on hit, dealing lightning and electrocute damage.
↓ Blazing Improvement - Deals burn damage, passively increases fire damage.
• DEATH STAR (Chakram) - Launch a sphere that deals chaos and physical damage.
• INFERNAL BLADES (Fan of Knives) - Throws knives out in a circle, dealing piercing and fire damage.
↓ Flaming Penetration - Passes through enemies and deals burn damage.
New Skills:
• MEDUSA’S PERDITION (Hungering Shot passive) - Deals vitality and poison damage, with a chance of petrifying enemies.
• CEREMONY OF SHADOWS (Ultimate Skill) - Summon spirits of shadows to fight by your side temporally.
• DARK TRICK (Replaces “Vault”) - Teleport yourself to any location at a certain distance.
Download: https://goo.gl/dVulK5
UPDATE 1 DOWNLOAD► https://goo.gl/JJO7Ej
UPDATE 2 DOWNLOAD (With sources)► https://goo.gl/5uxguv
UPDATE 2 DOWNLOAD (With sources and unique classname files - You’ll lose skill points)► https://goo.gl/tDjq1k
UPDATE 3 DOWNLOAD ► https://goo.gl/xBgZRO
UPDATE 1 - Festival of Nerfs.
CHANGELOG (min level-max level):
Hungering Shot. I need two guns.
• Now, really requires dual-wield ranged or a two-handed ranged weapon.
• Vitality damage decreased from 12-147 to 6-81.
• No longer deals physical damage.
• Maximum weapon damage decreased from 100-160 to 100-150.
• Energy cost reduced from 4-8 to 2-4.
Sharpshooter. Bonus attack speed removed. Probably it wasn’t working.
• No longer deals physical damage.
• Now it deals piercing damage b[/b] as shown in the description.
• Physical modifier increased from 8-40% to 10-65%.
Medusa’s Perdition. You’re not a plaguemancer.
• Poison damage decreased from 86-185 to 10-87. Time duration decreased from 3 to 2 seconds.
• Vitality damage increased from 22-89 to 16-170.
• Petrify chance increased from 15-37% to 45-75%.
Shadow Bolts. The big problem.
• Weapon damage decreased from 100-190% to 105-135%.
• Maximum cold damage decreased from 5-110 to 8-83.
Multishot. Not “Multidamage”.
• No longer decreases physical/cold damage only, it reduces all damage instead (Thanks to Nightmare for the tip). Total damage modified: -90>-75%.
• Number of additional projectiles reduced from 5 to 4.
• Freeze chance reduced from 100% to 15-45%.
• Mana cost decreased from 12-15 to 7-10.
Wind Chill. Winter is not coming.
• Bonus cold damage decreased from 75-120% to 15-75%.
• Frostburn damage decreased to 4-49. Time duration reduced from 3 to 2 seconds.
Elemental Strike. Elemental “Spare” now.
• Weapon damage decreased from 150-225% to 75-105%.
• Fire damage decreased from 12-147 to 6-111.
• Energy cost reduced from 30-45 to 15-30.
Lightning Bolt. Raiden got jealous.
• Lightning damage decreased from 30-150 to 8-52.
• Electrocute damage decreased from 44-224 to 22-77. Time duration reduced from 3 to 2 seconds.
• Stun chance decreased from 15-35% to 10-25%. Time duration reduced from 1.5-2.5 to 1-2 seconds.
Blazing Improvement. Call 911.
• Maximum burn damage decreased from 23-248 to 23-113. Time duration reduced from 3 to 2 seconds.
• Fire damage modifier decreased from 20-86 to 15-55.
Shadow Power. There is ‘Leech’ already.
• No longer gives bonus life steal.
• Cooldown time decreased from 25 to 20 seconds.
Night Bane. You’re not an arcanist either.
• Frostburn damage/Slow radius decreased from 16 to 6.
• Total speed modifier decreased from -55>-75 to -30>-60.
Shadow Glide. Run, Barry. Run.
• Bonus attack/movement speed decreased from 20-35% to 10-25%.
Gloom. Not too resistant.
• Bonus resistances decreased from 20-28% to 10-25%.
Rain of Vengeance. Sorry about that.
• Now it deals 37-127 of piercing damage per hit.
• Also deals 31-106 of bleeding damage per hit for 2 seconds.
• Number of arrows decreased from 32 to 18.
• It can kill a group of mobs till the end of its duration. At maximum level, the damage dealt to Darius Crounley (Level 35) was = 8-12% of his life. Tested without any bonus piercing/bleeding damage from items.
Rapidfire. Hold on there, cowboy!
• Maximum bonus attack speed decreased from 50-77% to 50-65%.
Leech. Less vampirism.
• Life steal decreased from 10-25% to 6-15%.
Vengeance. Too much damage.
• Total damage decreased from 20-40% to 10-25%.
Awareness. Easy, Highlander.
• Cooldown time increased from 35 to 40 seconds.
Death Star. Explodes on impact!
• Description text fixed. Thanks to jiaco for the heads up.
Ballistics (Original name). Goodbye, Gunslinger.
• The skill is the same, but it’s no longer needed to enable the ability to dual wield ranged weapons. Any weapon attack skill enables it by itself. Skill icon has been changed though.
Some combination names has been changed:
• Nightblade = Demonblade
• Arcanist = Arcane Hunter
• Thanks to Titanbane for the suggestions.
Community Translations.
• The text file Class07Tags.txt was renamed to ClassDemonhunterTags.txt
• Thanks to FOE for the suggestion.
UPDATE 2 - Multishot nerfed again. Great buff to Death Star.
Awareness. A reason to level it up.
• Now the percentage of damage absorption scales with level. ̶1̶0̶0̶%̶ ̶i̶n̶ ̶a̶l̶l̶ ̶l̶e̶v̶e̶l̶s̶ → 70-100%.
• % maximum health restored decreased from 50-64% to 25-60%.
Rapidfire. Less attack speed at lower levels.
• Bonus attack speed decreased from 50-65% to 30-65%.
Marked for Death. A little adjustment.
• Maximum physical damage resistance modifier decreased from -9>-39 to -10>-35.
Elemental Hunger. No longer displays a second mark above enemies head.
Power of Shadows. More skill levels.
• Now it has 16 levels, instead of 10.
• Bonus life regeneration per second: 7̶5̶-̶3̶0̶0̶ → 75-450.
Flaming Penetration. Too hot.
• Burn damage decreased from 31-174 to 15-125.
• Burning duration decreased from 3 to 2 seconds.
Rain of Vengeance. Now it slows enemies.
• Slow target movement: 20-35%.
Multishot. Stop freezing everyone!
• Chance of freezing enemies on hit reduced from 15-40% to 5-20%.
Death Star. It’s called ‘Death’ for a reason.
• Now it has 16 levels, instead of 12.
• It got easier to hit enemies.
• Chaos damage increased from 101-387 to 200-950.
• Physical damage increased from 67-265 to 40-340.
• Minimum cooldown time reduced from 5.0-3.0 to 4.5-3.0 seconds.
Ground of Chaos. The number of levels is the same of Death Stars.
• Now it increases the Death Star total damage: 25-100%.
Unique Classname. ClassDemonHunter.
• An alternative version with unique classname on files was made.
UPDATE 3 - Just a few UI changes.
Sorry for the bad english. Enjoy it and give your feedback. :)[/spoiler]