New Mastery + New Damage Type !

More animations ideeas : Plasmatic Bullets (1,2,3), Spectrastral Sniper Shot (4,10), Angular Momentum (5), Event Horizon (6), Black Hole (7), Ultimate Freak Out (8, 9, and the big gif)

“All info about mastery is on 1st page of this thread in the 1st two comments. Other animation ideeas on 4th, 6th and 8th page of this thread.”

Just make a mod if you want this. Too many different damage types already so I don’t see the devs adding another one.

I have come to the conclusion that you, Bitchachos, are asking for something visually very spectacular.

BINGOOO !!!

…shnitzl ! i just want to play the normal story mode, with my already existing chars…dont have anyhing against other mod maps or modding things…but this astral is all that is missing…i dont expect the devs to include it in the game, but some ideeas might be put into already existing masteries…just for the spectacular video effects :wink:

Dude, I know nothing about game developing, so I will not comment about all the new damage stuff.

Now talking as an RPG player.

1 - You have several good concepts and ideas here, mainly in the skills.

2 - But when you put it all together, it becomes overpowered. This leads into a paradox:

A - This is a superior kind of being, so it’s natural to be overpowered. But how to balance it with all other masteries?

B - This is a regular being, so it’s natural to be balanced with the other masteries. Then you need a massive nerf in the overall concept.

3 - You need to work in your numbers. There is too much “100%”. In all RPGs you don’t have perfect skills: or the skill is weak and can be continuous casted, or the skill is strong and needs cooldown/charge or deal with low chances of activation. This promotes balance.

4 - I think this game deserves a paladin, monk or any kind of “holy” or “spiritual” warrior, and there is a lot of your concepts that can be incorporated into this.

For a regular paladin, your cosmic-styled skills can be adapted into “blessings” and the damage can be based on fire, lightning and aether.

For a monk, you can still use the cosmic concepts, add some chakras stuff into the mix. The damage can be based on fire/cold/lightning or on aether/piercing/caos.

You can even think about some kind of “starchild” class and use it with little changes, but you will have to nerf your concept and I also don’t know how to fit it into the lore.

5 - As I said, there are tons of great ideas in your post, but the overall concept it’s huge and overpowered. You are trying to fit an watermellon in the middle of the apples.

6 - BUT, if we were talking about a game that relies on masteries beyond the human level, I would really enjoy to play this class or at least see it as the main enemy. :slight_smile:

I presume u have read it, and i thank u for it, and i agree - but when i put the numbers…it’s just as an ideea…if any skill will make it into the game, the devs will balance the numbers not me, the ideea itself is the main course.

I see Astral Mastery as possibly beeing 2 masteries, Astral Warrior(for melee builds) and Astral Mage/Sorc/Gunslinger (for ranged builds), thats why i put ideeas for any build…less for pets cause i dont know much about and i dont personally like.

And yes, and i said somewhere else i think, some ideeas might be integrated into future new skills for already existing masteries…wouldnt hurt if each mastery got 5 new skills right ?

BUT ! With a new type of dmg (and i understand the work needed) would come A VERY LOT more to play the game for. Dont wanna get very deep into it right now…but i see it as a very possible thing for an RPG game, and GD is the perfect one for it. Has the environment, graphics, story, effect, everything for it.

I wouldnt have anything against Paladin - was my favorite char in D2 - which was a very good game. When i compare in other threads GD to Diablo is with D3 (trash).

I read almost all of it, stopped in the middle of the active skills. But I got your idea.

I agree that we could see some new skill for all the masteries in a future expansion.

And I really hope to see some of your concepts implemented in a future mastery.

:slight_smile:

Thanks a lot ! U an me both !

More Animations ideeas :

From the Other Side and Dwarf Star

Quantum Sphere


Black Hole or Plasma Balls

Impredictability and Angular Momentum

Ripple Effect

Up an’ Atom

Any Nova - a slower Blind Fury/Ring of Steel nova looking animation

“All info about mastery is on 1st page of this thread in the 1st two comments. Other animation ideeas on 4th, 5th and 8th pages of this thread.”

Bitchachos: an unexpected journey.

The Bitchachos so bright, you gotta wear shades.

Man if ONLY we could make actual fx for mods that were as cool as some of those gifs.

IDK, man, sometimes I’d already like to turn off some of the visible auras they already have.

I think Grim Dawn and Disco Dawn aren’t really the same game.

I some times think that the graphics just need to be simplified, less sparkly, but maybe larger with better animation. All the small particles can be a bit much, but smooth animations and more opaque easier to see graphics would be great.

Anyway, I’d love to see less damage types. Actually, I’d like to see a lot of them consolidated. We do not need Fire and Burn, they’d be great if they were just made into Fire damage. We don’t need frost-burn, electrocute, internal trauma or bleed either. Just have them tied into their direct damage type, and call it good. Retaliation damage should not be a damage type. Retaliation should be tied to a normal damage types, and have all forms of it, or maybe a few damage types, but existing ones, not its own.

As far as the class goes, I’d suggest you learn to mod, or make friends with someone interested in your ideas. Your ideas, after testing and tweaks might be good, but I’d suggest not making a new damage type, but rather use existing ones. Itemization will be a pain if you don’t.

In a very real sense, especially for Arcanists, the hidden cost to toggling multiple skills with auras is that you can no longer actually see your character. (Maybe this is a bit meta, but there you go.) More opaque graphics in those cases would make the animation quality irrelevant.

I may well be missing your point.

I totally agree that graphics would be greater if smoother, thinner in countur line. But what i show in pics/gifs are base ideeas, not the actual animations, and a lot of spells would be better if they were smaller - like arcane harmony set bonus, after 2 procs u cant see anything, also its collor is ultra bright. And ofc the potion auras - who needs to see them ? they already appear as their icon with duration above quickslot bar.

I dont want to see a disco-game :slight_smile: i already hate when 1 pet build is on screen…u see a army of sparkling auras on screen.

As far as dmg types - Fire is Direct, Burn is Over time, as for Light with electrocute, Phys with Trauma, Pierce with Bleed etc…I for one have nothing against this. Why - the more types of dmgs - the more types of builds - so more decisions, more choices, maybe even per same class.

i personally dont really agree with secondary resistances. I mean they should be affected by primary ones.

Petrify, Sleep and Slow should be 50% of your Stun Res.
Freeze should be 50% of All Elem Res.
Life Leech should be 50% of Vit + Bleed Res
Energy Leech should be 50% of Aeth Res
Disruption should be 50% of Choas Res

Also Elem Res should be just that - ELEM RES - Not Fire, Light and Cold - all 3 should be 1 as res, just for res ofc, not for dmg, cause each is a diff build style.

Is there anyway to upload GIFs without making a huge comment ? I tried the normal way but gave me an error after it finished uploading the gif. So far it only works with Insert Image where u add it’s link.

You should be fine by adding 10 chars of text (incl. smilies). Other than that it depends on the upload error you receive.