Yeah. There’s a lot going on with your skills that will affect damage calculations and throw you off. If you really wanted to learn how damage is shown in your character sheet, you must remove all thos points and start from there.
But here’s some advice:
Trust the game. GD has a very strong theorycraft community. Any bugs/issues with damage calculations would have been fixed by now. Unless you want to become one yourself, don’t think too hard on how the numbers end up being shown to you. Even expert players don’t.
This only means you don’t need to concern yourself about the calculations. But the resulting numbers still matter, of course. However…
You have to be careful around DPS calculations. I personally almost never rely on it and relegate it as the last indicator when evaluating if I should replace a piece of equipment. The way Grim Dawn calculates it is by using the damage range you can see on the second page of your character sheet and multiplying it by your attack speed.
But that damage range isn’t telling the whole story of how your skills will perform. It won’t factor in “chance to x” stats in the equipment and skills, for instance. It also won’t factor in other effects your equipment and skills will have on other skills, et cetera. And because DPS has a multiplier in it, those stats can make a big difference in actual play. Essentially a weapon or other piece of equipment may seem to lower your damage output on paper, but in fact greatly increase it when used. Or entirely the other way around.
Essentially: 1) you always want to look at your damage range on page II of your character sheet for the skills being used, not your DPS. 2) You want to always look at that range as the minimum range of damage you will achieve on said skill. While fighting it is likely higher than what is shown. 3) You want to look at the other stats in the equipment and what do they offer your build, and make an (un)informed decision whether they are worth it 4) you don’t want to min/max in this game until you reach level 100 and decide you want to try the endgame content.
During gameplay the game will offer you equipment that is clearly much better than what you have. Usually anything that has you scratch your head is likely not an important enough of a change to warrant much thinking. As you gain experience in the game (and read the game guide at the grim dawn official site) you will start becoming better at making in-game decisions, and that (un)informed decision process will become more informed.
One last thing about DPS:
As you progress through the game, assuming you are gearing up well and levelling at your own pace (not trying to speed level), you will realize the game is designed around AOE skills and player damage outputs that can kill most non-boss monsters in one or two hits. This type of gameplay doesn’t benefit from DPS, but instead from single-hit high damage output. DPS becomes more relevant when fighting bosses and higher types. But even then, only if you a tanky build who can stand toe-to-toe with a boss. If your build relies on movement and kitting, hit-and-run tactics also render DPS less important.
All in all, DPS is the type of stat in this game that you will hear a lot when discussing build viability. But you must understand it’s being spoken in very generic manner and only to mean your general capacity to inflict damage. You never see anyone actually listing a value. And no one really cares about the DPS stat on the character sheet.