New Screenshot - Holding the Barricade

Looks like a ghosting bug, I never witness this but wow…
Maybe hardware related?

This screenshot looks great! awesome color, brings out the battle field, great effect, the player clearly stands out in a very eye-popping way, awesome.

I like that illumination on the player.

Lets see, I like the idea of waves of attacks.

Oh hey… I see the Crates! I like the one with chain, or rope around it, that’s awesome.

Not much I can criticize here, if I think of anything I’ll post it.

That’s very good looking!

maybe it can be captured in a fast-moving package with lots of frames per second? :wink:

Looks like you guys went with the 6am lighting…it looks like they have a spotlight right on them.

Great screenshot. Not my favorite though (I like necropolis better :)). Keep up the good work!

I also like the barricade but those yellow sacks look rather, weird to me. To clean and bright. Ain’t it suppose to look more brown and grey? Not sure how other people see it.

The screenshot just made me orga… Erm- Wow, this is really awesome guys! Keep up the good word. :eek: :rolleyes: :cool:

Those sacks read “yellow” on them too. Yeah okay that’s irrelevant… but doesn’t it depend on what’s in them, unless the sacks are colored themselves?

Doesn’t bother me at any rate, i think they fit.

Woah, that’s the first screenshot that REALLY looks awesome. Very impressive, hope you release the alpha soon! :smiley:

I think Medierra intended the poll as a “which screenshot do you guys prefer” sort of thing rather than a “pick a lighting scheme for us to use” thing.

I haven’t asked what time he used for the latest screenshot, but it looks like a daytime shot to me.

The bags definitely appear more orange than they are due to fires in the barrels. However, we are definitely a fan of getting as much use as possible out of our assets, do there will no doubt be room for other types/color schemes. I created one closer to the color scheme of the bags in your photo. I like the current bags, but this definitely works too.

This shot was taken in editor.

The bottom three are the slightly adjusted bags. If we are considering the newer bags to be more color correct, I’d have to say that the originals do much more for the scene in preventing the supposed “washed out” look of the game some people were commenting on previously.

I don’t think there’s anything wrong with more yellowy/orangey sacks.

That type of loose raw material seems like it would be more pervasive in olden times to me. Not that I know anything about such things.

That said I do think the adjusted versions fit the environment better. :wink:

Great critical mortar shot! It’s similar to fin’ bies: We like them on Monday too not just on Friday, brother! :wink:

Everybody holds the barricade! 582 forum fighters hold the line like a stonewall (Jackson)! :smiley:

Oh that ‘washed out’ look comment before :slight_smile: Definitely reasonable.

Anyway, whatever you do, there will be always people commenting on the side. You couldn’t satisfied everyone taste and feel, so do what you believe in the best. Because what you’re doing right now is you at your best.

Looking back at the original screenshot, I think that yellow suit just fine since many action in that screenshot is just as bright so it didn’t stand out very much. And if the sacks turn to grey, I think it will make surrounding grey things (barrel, bridge, stone) look stand out and that could lead to people say ‘washed out’. But dark, grim and gritty is just fine for me. Diablo 1 is just almost all black. Totally gothic.

Things like this hardly ever noticed at all when in video. I hardly ever look around villages or town in TQ to appreciate the art and I don’t remember anything like how house in certain village look likes.

But in GD, I will. Since I follow the development from the start of this forum, so it is special to me. :slight_smile:

Speaking of which, I would love some REALLY dark places in Grim Dawn.
Like blackness except for the light coming off your character.
More grim-dark!

I had a dream last night that I was playing Grim Dawn, and there was this black hallway in a cathedral. There were two spotlights from broken windows penetrating the darkness and the zombies from the screenshots were moving through it.
It was scary and totally badass!
… Yes I really had a dream that I was playing Grim Dawn (alpha version… it missing some textures and had some goofy placeholders for monsters haha).
That’s what happens when I come here before bed, I suppose.

I like the color of the sandbags being brighter, while they do stand out I think it brings more of a contrast between the sparse population regions of the living and the vast sprawling despair and darkness of the dead.

If everything is always dark and muted then players will just grow accustomed to the atmosphere.

This is why Silent Hill was such an amazingly atmospheric game, you never spent long enough in the Nightmare world to grow completely desensitized to it, but the longer you do spend in the Nightmare the more the sparsely populated abandoned urban wasteland seems friendly in comparison.

I don’t think there’s anything wrong with color, especially nice and bright colorful skill effects, but color in general is never bad for any game, even if you’re trying to make it more realistic / gritty, sometimes it’s nice to see a burst of color in the setting.

It adds intrigue and awe that is often very nice to have in a game. I’m just saying, don’t be afraid of color, just use it wisely and let it flow in an artful and fun way.

You’re certain that these shots are pre-pre-pre-alpha?! This latest one is incredible!

TECHNOmancer

Yum screenshot! This is honestly the first one I’ve seen so far that I haven’t been able to really criticise (give me time!).

Yum. What I’d like to see is this taken a bit further here. The first time you hit the bridge, the waves start and it turns into quite an intense firefight. You push back the first waves of zombies with ease but soon the defenses are overwhelmed and you start getting driven back - until more townspeople arrive with grenades!
Towards the end 3 or 4 bigger zombies spawn (as your first sort of miniboss)…maybe you even get a brief preview of the first boss fight - a zombie summoning demon of some kind who taunts you before flying off into the distance.

As for the spawners/ambush proxy - love the idea! Feel free to tie some terrifying miniboss spawns/events to these too - a massive demon-dragon swooping down to attack, a hideous scorpion creature erupting from the earth nearby (preceded by tons of little scorpions), a ‘thief’ type creature who will flee and vanish after a time but drops some good loot if killed.

Best SS yet. I really like the colour and lighting. The brighter and more colourful the better!:cool:

Thanks for the screen shot, its über-awesometastic!

I was going to post my opinions on the screenshot as well, but I can’t come up with a better adjective than