New uses of animal fat

If you impose a cap on the inventory of animal fat and its production exceeds the consumption of soap workshops, when the animal fat reaches the upper limit, butchers will stop slaughtering livestock, resulting in a decrease in livestock health. Therefore, I have some ideas:
Use animal fat as lubricating oil for carriage axles or heavy tools, thereby improving work efficiency while consuming excess animal fat. (May require unlocking new technologies)

  1. The lubricating oil for the axles of carriages can accelerate the carriage’s travel speed, thereby improving transportation efficiency. It is set that each carriage consumes a certain amount of animal fat every month.

  2. For lubricating oil for heavy-duty tools, I believe that heavy-duty tools may be some mechanical devices that require lubricating oil to improve work efficiency and extend their service life. Set a certain amount of animal fat consumption for each heavy-duty tool during its lifecycle.

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Could also have new crops that make oil, or the ability to grind grain into oil.

And maybe that oil could be used to make other fancy foods (like pastry alternatives).

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Why should you limit your intake of animal fat? I use it all for soap-making, so nothing goes to waste.

It’s a good idea.

If I don’t need so much soap, the animal fat will gradually accumulate, taking up space in the warehouse. I might throw it away.

Pushing out soap with 6 full production buildings, shipping them out 500 at a time at the trader, they cant keep up with tallow stocks.

How do you throw things away? I have yet to find a method to do so.

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Cool! I never noticed that. Thanks ‘TheSmokingHertog’!

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Recent addition, mainly due to tallow overflow methinks. :laughing:

I have no trouble selling my soap to retailers. You can make good money with it.

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True, but if you’re on a map that doesn’t have a lot of herbs then sometime you’ll struggle to have enough to make soap.

This is absolutely essential. They just pile up and you can’t sell them; I honestly get rid of them when I have too many because they’re taking up space in the warehouse.

The idea in the OP would be nice especially if it made the wagons move a fraction faster. However, like everything else, it’s still a matter of how you allocate the resources one may have at their disposal.

Whereas an absence of herbs in an established territory may cause a complication, that in itself is only something that can be effectively managed to produce more profitable results. One can purchase herbs from the traders (the “Butcher” trader often has them) as easily as they can sell the soap and sell the herbs back to the trader a much higher mark-up than the original cost.

Not being able to supply those resources from within only requires someone to match production with available resources and consumption. Soap is a serious money maker in my current establishment and any shortage of resources required to make it is only an obstacle to conquer and never a setback.

When building in the Arid Highlands, this is not enough, the tallow stacks up real fast.

It can be a policy, and we can enable or disable it according to our own needs.