To Knife. A bit of a newby here myself. Covid giving me plenty of time to play GD. I was thinking about a making a Shaman and then add Soldier late in the game for the same reason you just typed. I am eager to try it out as a two-handed build. I will need all the hitpoints and regen I can get. Though I think balancing lightning and bleeding could be an issue, especially with the devotion points. What first class did you choose?
To the poster, Azazel, yeah this game is loads more difficult to learn than D1, D2, or even D3. At the same time it is also loads more fun too. If you don’t mind mods, I would suggest Grimarillion. The Spirit class from the Titan Quest (also a very fun game to play, similar play style to Grim Dawn too) selection is a lot of fun. You may find some spells that are enjoyable. I finally, after many restarts like you (I think I have deleted at least 6 characters, some making it to the 40s too), I settled on Spirit/Arcanist. It seems like an odd combo, but it works well so far. I am using that AOE spell Visions of Death. I can’t wait to stress test it in the next two difficulties with better gear. When you get a chance, try out that DLC Crucible. NOW THAT IS FUN.
Also, while i’m at it. When you have a weapon (sword/pistol) who did let say cold damage, are those damage augmented by spirit or cuning?
I don’t know if the cold damage from the weapon is considered physical or magic.
Cunning increases physical/internal trauma, pierce, and bleeding damage. Spirit is everything else basically. The tooltips should list it I think, at least for cunning.
The problem is I assume that for example enemies goes to you
and then you cast the rune
but you cannot cast it closer to you (for enemies to run into it after it’s armed)
but you’re forced to cast it on top of them (at a certain range) and they escape it before it explodes?
I’m playing / leveling Cold Hagarrad that’s meant to facetank and never kite (lot of healing), that might not have such problems with I think because I always cast it on top of enemies at melee range for max damage unless I’m able to make traps before boss fight begin but then I don’t need that aiming.
@Azazel the MH guide is pretty old. I think Pain and Runes are good combo for leveling.
Other than that there’s lightning AAR, probably the best way to level this class. And you can play with controller as well. I was thinking of making a guide but there’s already older one posted.
I don’t like armor stacking and defensive devotions on it but more spirit points and classical lightning devotions and it’s great build.
I heard that the Zenith and the Diablo 3 classes in Grimarillion are OP for Grim Dawn. I am staying away from those classes, for now. I am just messing around with the Titan Quest ones. Spirit’s Visions of Death spell is similar to Grasping Vines from the Shaman, just different animation and damage type. Both act as CC and AOE. The real test will be in Ultimate, but that will be a while for me.
Edit. If you are familiar with Diablo 3, especially the Shield Throw Crusader build, Oathkeeper has that spell. It also has a spin spell like the Diablo 3 Barbarian, but I havn’t messed with that spell yet. That will be my next venture after I finish with my caster/sometimes stabber.
No, from OK only Righteous Fervor (or just your basic attack without any skill) procs Smite.
You know this by “when used as default attack” in RF’s description.
Most skills in the top left corner of mastery display are passive, some are WPS ( WPS stands for “Weapon Pool Skills”. It’s a pool of skills that trigger from weapon attacks and adds bonuses and special effects to those attacks ). Under the description of WPS, you can see “Can activate with all default weapon attacks…”. Most default weapon attacks works with WPS (they accumulate together), except Cadence. The 3rd hit always overlapses other WPS.
IMO da is more for endgame. You don’t really need to worry about stats like that while leveling. Just make sure your gear is up to date and resists are nice and tight.