Bleeding items have the most bland skill mods
Here are some different Bleeding builds that are moderately strong and that I made at different points of time:
- SnB Bloodrager Trickster
- Guilliotine Bloodrager Warder
- Custom Vines Trickster
- EoR/Blade Spirits snb Dervish
Now I also want to preface this by saying that from my experience and experience of top builders who tested dozens of the best specs for our top20 ranking Bleeding damage is not that strong unless paired with some other damage type (usually Vitality). Top builds that use other elements usually have better damage, better survivability (because they can leech) and on top of that their damage is frontloaded, meaning that you don’t have to wait for your enemies to bleed out.
This is why I think having such uninspiring mods that are basically a smidge of damage is a bit unfair. Out of 4 builds that I mentioned only Guillotine carries a mod that it’s not damage and that alters the skill in an interesting and meaningful way.
Suggestions:
- Bloodrager: -0.5 cd mod on the amulet and big radius mod to RoS on a full set, Blade Arc -0.5 cd mod on the set and some cool cc effect, maybe petrify? Savagery: +15-20% crit damage mod?
- Scion of Crimson Wakes: little duration mod to Swarm, like 2-3 seconds? EoR - some CC mod? Radius mod (can it even be done?)
Other green items/legendaries: similiar mods to make them interesting. Like Butcher of Burrwitch could definitely have -cd mod to Vire’s Might etc.
Is there a risk that Bleeding damage will become op with those new mods? I don’t think so. Damage wise it will be a small bump and in essence Bleeding will still work in the same way where you have to wait for mobs to bleed out. But at least it can spice up a pretty stale meta.
P.S. Different color textures with new mods will be dope. Like this sick looking wide af Ring of Steel for a Nadaan wielding build: