Shocking no one, we’re working on our next update here. Let’s call it…the next thing…yeah, that seems good.
Some of you already noticed Grim Internals might be dead. As such, we will be baking some of its most popular features into the base game, no DLC required. This will not be all encompassing as not everything Grim Internals did is going to be a good fit as an official feature, but we hope to cover the important basics. Stay tuned for more on that.
As is tradition, we are going to be taking notes for the, uh, next thing. This one’s theme is reducing bloat.
If there are magic or rare affixes that offend you on a primal level, something that if it rolls on an item you need just feels like the game is trolling you, please let us know in this thread. We want to trim where we can, buff where it makes sense.
It’s worth mentioning that we will be increasing the loot bias for affixes that match the base item’s attributes (ie. fire affixes are more likely to roll on fire-base items).
This thread is your opportunity to discuss the game’s balance and let us know where you think our focus will be best spent! I will note however that apart from some extreme exceptions, we’d rather avoid mastery changes. Masteries are in a great place overall and, for the most part, we do not really need to tinker with their baseline performance. Itemization, and to a lesser extent Devotion constellations, are where we’d make the most changes. Major redesigns are virtually out of the question.
Our overarching goal remains the same: to increase the variety of viable builds in the 4:00-4:45 Crucible range, SR70-90 in the Shattered Realm. I think it’s important to remind the community to be honest about these expectations. We are not going to buff builds because someone ran a 4:15 Crucible clear. A few seconds slower does not make a build dead.
It’s never fun to see nerfs, and we’ve consistently made an effort for every patch to have buffs vastly outweigh the nerfs, but approaching nerfs as somehow unhealthy for the game is simply not going to get you anywhere here.
If you wish to help us achieve our goals, please share your personal experience with builds and provide your results!
Feel free to post any builds you’ve been working on that you feel could use a bump. Note that we may not agree with every suggestion, particularly suggestions for How a build should be buffed.
Please don’t make suggestions about changes/redesigns of core skills. Unless you enjoy screaming into the void for therapeutic reasons, in which case carry on. At this point, class skills see extremely minimal, if any, changes.
The most valuable information to provide would be a GrimTools link and where you feel the build struggles, whether that’s survivability or damage, and whether you are testing your performance in the Crucible or the Shattered Realm.
Please be considerate of others posters and, as usual, set reasonable expectations for what a build should be capable of (an indestructible vitality build probably shouldn’t be pushing sub 6 minutes in the Crucible, nor does a 5 minute build need buffs).
Following the guidelines from the Posting Feedback thread applies: