but what does that have to do with Grim Dawn, or this thread/Zantai, or even Crate Entertainment? @ _@
i’m getting more confused here, not less
I assume it’s a joke about Grim Dawn’s engine being built from Titan Quest’s and thus still having stuff from that game in the code.
Man, I would kill to get this baby on any physical build in this game. The wild stats on TQ gear will always be near and dear to my heart.
Obviously what they said actually translates to adding that mace to Grim Dawn and also make enemies suceptible to having their life reduction resistance being affected by resistance reduction sources.
Clearly balanced.
Oh, and sets that give +7 to all skills to a mastery (this is not a joke, this is a thing with the last couple of Titan Quest expansions).
Yep. Sounded funnier in my head I guess.
2 posts were split to a new topic: Steelcap District spawn
Rly? Years ago with Ragnarok due to the abundance of Rogue and Rune combo item, you could get like +14 skill for that combo despite smax is only +4, that game grows even weirder.
On topics, I hope with the new patch, all 94 and above monster only drop the 94 version MI and 92+ green affix, or is it already in this category?
A post was split to a new topic: Higher Double Rare Drops
AGAIN - stay on topic folks. This thread is about bloat in the game - nothing else. If you want to suggest/talk about other things then start a new topic, don’t post about it in this one.
This is really confusing because Zantai did say:
But then he said
And then
So is it about just the bloat of affixes or things that could be changed balance wise in general?
I really didn’t say that, lol. These threads have always been the kitchen sink of suggestions…for the new thing.
All feedback is welcome, but the main focus is going to be clean up of bloat.
Fine. I’ll let you sort out the mess the thread will probably turn into.
No probably about it.
Bleeding items have the most bland skill mods
Here are some different Bleeding builds that are moderately strong and that I made at different points of time:
- SnB Bloodrager Trickster
- Guilliotine Bloodrager Warder
- Custom Vines Trickster
- EoR/Blade Spirits snb Dervish
Now I also want to preface this by saying that from my experience and experience of top builders who tested dozens of the best specs for our top20 ranking Bleeding damage is not that strong unless paired with some other damage type (usually Vitality). Top builds that use other elements usually have better damage, better survivability (because they can leech) and on top of that their damage is frontloaded, meaning that you don’t have to wait for your enemies to bleed out.
This is why I think having such uninspiring mods that are basically a smidge of damage is a bit unfair. Out of 4 builds that I mentioned only Guillotine carries a mod that it’s not damage and that alters the skill in an interesting and meaningful way.
Suggestions:
- Bloodrager: -0.5 cd mod on the amulet and big radius mod to RoS on a full set, Blade Arc -0.5 cd mod on the set and some cool cc effect, maybe petrify? Savagery: +15-20% crit damage mod?
- Scion of Crimson Wakes: little duration mod to Swarm, like 2-3 seconds? EoR - some CC mod? Radius mod (can it even be done?)
Other green items/legendaries: similiar mods to make them interesting. Like Butcher of Burrwitch could definitely have -cd mod to Vire’s Might etc.
Is there a risk that Bleeding damage will become op with those new mods? I don’t think so. Damage wise it will be a small bump and in essence Bleeding will still work in the same way where you have to wait for mobs to bleed out. But at least it can spice up a pretty stale meta.
P.S. Different color textures with new mods will be dope. Like this sick looking wide af Ring of Steel for a Nadaan wielding build:
I’d also like to mentione the only flat bleed augment - Ateph's Command - Items - Grim Dawn Item Database - and even tho I tried using it on my Bleeding Blademaster - it still loses to flat phys augs. the only good thing is 8% armor, stun res is a nice stat but aforementioned builds have it almost capped, and flat values for some reason are nigh unnoticeable. dunno what to do with it, maybe buff flat and replace stun res with, say, 3% or 75 OA or sth else?
also would like to mention that there are 3 (three) 1handers that support bleeding BA but none of them has -cd mods, and overall mods are pretty meh.
this was improved by adding extra healing effects to devos but imo it can be bumped a bit more.
you’re leaving bread crumbs here, I can tell.
It will be a special “thing” indeed, yes for sure.
One thing that could aid the magic and rare random class skill bonus affixes is to make the rolled skills favour skills that have mastery points invested in them, so you get +2 to Sigil of Consumption on your Pet Conjurer, or +2 to Ground Slam on your Lightning Warder a bit less often. This has the added benefit of making them more likely to be useful leveling items.
I’m am bit rusty on this but I recall being sad about trying to use the consolation prize Garbageballs pistol
Fire base defiler needs about all the love it can get to work, but 2x pistols only give 60% vit to fire max. Getting cold to fire for soul harvest investment, or lighting/aether/chaos to fire for additional flat damage, and managing to stir up some skill ranks as well, was a nonstarter when I last looked.
So my stone cold lock of the century options
- Buff firestrike and necro WPS to the moon so no conversion is needed. This is bullet proof with no knock on effects and fits the spirit of the OP perfectly
- Add in completely new itemization for Garbageballs, maybe a full purple set for fire autoattack defiler. See item #1 for reasoning why this is great
- At least give the pistols cold to fire global conversion and up Vit conversion to 50% per gun. They are blue so they can’t get the cool mods but having a fire option to go with the gigachad purple vit pistol option would be fun
just realizing something, “how much” bias increase we talking?
like, is it gonna be such an increase that getting “mismatching” dmg affixes becomes highly unlikely, ie getting aether or chaos dmg affix on Chillstrife, Flamestrife, Korvaak Storm-Blade suddenly becomes a “don’t even bother trying”/use GDstash territory? or is it still going to be “reasonably” possible to obtain ?