Hello there,
I just wanted to make some suggestions on the Nightblade skill tree. In my opinion, the Nightblade in general is a pretty underwhelming class, especially in hardcore mode. Sure the class can breeze through normal and some of elite, but it definitely gets melted in ultimate.
Now from what I’ve experienced, Soldier or Shaman is basically needed as a primary class in order to survive. And I wanted to make a Blademaster focusing mainly on vitality damage and dual wielding, but as I am planning the build in Grim Tools, I feel like the Nightblade’s skills are just not that awesome.
So I have some suggestions:
- Phantasmal Blades and Blade Trap are “throwing abilities” as in the animation of these abilities are thrown for them to be able to activate. This is a huge problem when it comes to uneven terrain. (This is the same problem with the default attacks of guns and crossbows)
I suggest having Phantasmal Blades work like a “Nova” if anybody here has played League of Legends before, I’m suggesting something like Talon’s ultimate where blades would emerge in a 360 angle from the player and then after a short delay, the blades go back inwards toward the player, damaging everything in his/her path.
For Blade Trap, as I said, it is also a throwing ability in regards to animation. The character throws something at a group of enemies and they get trapped in cages made of blades. It is an amazing skill really, and I really want to love it, except for the fact that the character has to throw something, I know it might be in line with the ninja image that is being portrayed but it is annoying to stop your melee attacks.
I suggest, having the animation go something like this: you assign Blade Trap to a button say “1” or “Q,” and when you press the said button, instead of the throwing animation, having the monsters in a 7-10 meter radius be automatically trapped in the blades, this allows for some survivability and breathing room in tight situations.
- Ring of Steel is a pretty badass skill, except for the fact that the transmuter is “Ring of Frost,” and cold damage is just not that good in ultimate.
I suggest changing the transmuter to “100% Piercing damage converted to Vitality Damage”
And add a mark or a dot that will give something like 50% - 70% Attack Damage converted to Health. Again, for survivability.
Those are my thoughts, I have more, but I am sure this post is long enough as it is, so well done if you’ve made it this far.
Thanks for your consideration.
-lancelibra