Before I start, I would like to thank you guys for doing an amazing work on GD (haven’t played such great ARPG since D2 LoD/TQ:IT).
Today I reached 500 hours of played time in GD and decided to contribute my experience as an ARPG veteran.
“Farming” in this type of games is what keeps you motivated to continue playing even after hundreds/thousands of hours already put into the game.
In GD you have 3 things you can farm: character level (experience), reputations and of course, GEAR!.
If you want to have a game that people play for hundreds and hundreds of hours then you must have at least one of those those things well designed.
Leveling in GD:
Cannot say much here since the game is not completed yet. However, from what I have experienced so far, the best leveling concept is in D2 LoD where the last 10 levels are incredibly hard to farm which drives people to continue playing because the higher level you have, the stronger your character gets (obviously).
I hope to see someting similar in GD, i.e. harder leveling progression to the max level.
Reputations in GD:
The current reputation system in GD is conceived as a “nice add-on” rather than something that keeps you motivated to play for a longer period of time. It took me about 2-3 days per faction to have the revered status and around 2 weeks to have all the nemesis ones. It is true, that I am not a casual player, so most of the players will farm longer to achieve max reputations. However, for experienced player as myself it is just a matter of few days to have every reputation completed.
If you wanted to make it more “deeper” feature of the game then my advise would be to add more ranks of reputation with good/usable rewards and increase the maximum reputation needed for achieving max status. You could say that what I propose is nonsense since you have Mandates and Writs on the max rep. and by increasing the rep. requirement you will unable some players to use them. Well, I agree but you could also introduce more types of Mandates and Writs with lower bonuses, that you could buy let say starting from Respected status.
- Respected mandate: reputation gain increased by 25%
- Honored mandate: reputation gain increased by 50%
- “Admired” mandate: reputation gain increased by 75%
- Revered mandate: reputation gain increased by 100%
- “Exalted” mandate: reputation gain increased by 150%
- “Worshiped” mandate: reputation gain increased by 200%
well… you get the idea
(More ranks/rewards in the nemesis reputation system would be welcomed as well)
- GEAR in GD:
Finally, the most important aspect of farming in any ARPG game.
Gear farming is what keeps us sitting in front of our monitors for “outrageous” number of hours. Yet, many games fail to give us the proper “feeling of being rewarded” for our effort. Good example of a bad design was/is Diablo 3 where you have RNG not just on numerous values of each stat, but even on a type of stat itself! Result: 99% of gear you found was unusable and you didn’t feel rewarded for your hard effort at all since you could drop a very rare legendary item usable only by Barbarian (Strength based character) while the item had Intelligence one time and Dexterity other time, seriously… what the f*ck?
My personal opinion is that the best gear farming system is in D2 LoD in terms of effort/reward and overall longevity of the game due to super rare items such as higher level runes and some of the best rares/uniques/set items. They are extremely rare but when you find one, the reward is more than satisfying.
Current epics in GD are well balanced in terms of rarity and reward. However what I find game breaking is that you can buy the best items in the game from a basic vendor! I am talking about rares that have both prefix and suffix. Yes, vendors have them rarely but all it takes me to get them is to teleport from one vendor to another and check what they have in store. And I don’t find this very “challenging”. Hope to see some changes about that in the future.
On the other hand, it is totally fine with me if a rares with perfect prefix/suffix are sometimes better than Epic items. So why not to keep the best ones only for drops and crafting?
With regards to the upcoming Legendary items in GD: please, make the best pieces rare as hell but make them worth it. Because if you make them weak or too common, then there is no reason to play the end game for a longer period of time.
Well guys, that would be all for now, let me know what do you think.
PS: I wanted to make my post short but it turned out to be a bit longer so apologize for that