i’m finding the balance for the crucible to be… strange
i don’t really understand how, but i just got one-shot through 12.5k health at wave 130 by zantarin on the first difficulty. a literal one-shot, since my character had both blast shield and mark of divinity off cooldown, and neither proced, i just died instantly. i don’t even think i was in melee range of him, since i only noticed that it was zantarin after i died.
all resists were maxed except aether and bleed, and zantarin was the only enemy onscreen (based on the minimap after i died). mark of divinity proced once vs anasteria around wave 80 or so due to my super low aether resist, but nothing else really did any damage
is the crucible just supposed to be one of those ‘sometimes you die, better luck next time!’ experiences? i don’t see any reason to ever play it again as a hardcore player, but i also don’t like having to abstain from content, so i guess it’s time to switch to softcore.
everything else so far in grim dawn, while obviously created around the softcore experience, never felt unfair for hardcore players. this feels like a pretty terrible experience for hardcore players if even the first of 3 difficulties has random 1-shots. i could see the game mode being pretty compelling and exciting for softcore players, and this is the first time i’ve ever felt disappointed by my choice to play hardcore.
i’m curious about what other hc players have to say, have you guys had any similar experiences? did i just get extremely unlucky?
this isn’t a ‘crucible too hard please nerf’ post so much as a question regarding design philosophy. i remember a while ago reading a post by zantai saying that they wanted the survival mode to feel interesting for both softcore and hardcore players, and i guess i just don’t understand how the crucible could possibly be interesting for hardcore players given what i just experienced.