Oneshot Kaisan, Ultraboss Valaxteria - what's going on?

Even when they were split up and kiting and there were no extra bonuses he couldn’t clear a crystal without having mirror up though. They facetanked him on 81 later on with the same modifiers just fine – and the crystals hurt but they weren’t anywhere close to 75% with MoT up damage. The crystals also had way higher HP than normal in this situation.

But yes, Benn’Jahr is dangerous as hell. I’ve experienced that myself.

I’ve asked him to record if something like this ever happens again, particularly since this thread is going right now.

I had him, too. I had luck with other bosses but he is definitely not a trash mob. :wink:

LUL just higher shards? i always say 1 thing, benjahr cant kill you most of the time but that bastard gets you killed by others, serve you like a duck with -400 500 da trap… pure clown fiesta.
valdaran smoothly alley hoops you to aleks meteor EZ clap
you can easily die to benny + valdy or this + 1 nasty combo no matter what you do.

sr doesnt play with the rules of the game, its out of nature of GD, period.
bosses in this game rely on 1 thing -> RR , DA debuffs , reduce your dmg debuffs to deal dmg.
what happens when you put 3 of them in same room ?
-70 RR, -800 DA, -%30 hp, -%50 dmg reduction… come on man seriously not counting mutator factors, char rely on casting speed but facing -20cast speed, -100 da and such.
after sr +70 80 no matter which godly char you play there is no consistency, even trash unknown boss can spawn and slay you ez pz. and you find yourself searching gtools what debuff this boss does?

funny stuff man.

funny stuff man.

It is indeed. :slight_smile:

But I don´t play HC and don´t care for loot anymore so when I got something I think impossible or too much timeconsuming, I just quit. Valdaran or Benn´Jhar with Mad Queen? Good night, see you tomorrow (well, nearly everything with Mad Queen…).

I forgot about Valdarans stun btw…

Edit:
We need a combat log mod for Grim Dawn…

Grim Internals is as close as I think we’re going to get for that.

I suspect it is possible to mod something that shows the gear that an enemy is wearing, and I would be willing to learn how to code that. After all, we can see legendaries on the enemies before they drop them. Same with blue items.

I don’t know if enemies in SR have that sort of stuff, same with crucible, but posts here seem to imply that they do have gear + rolls on them.

That’s what I’m talking about
It’s not about buffs or nerfs
I faced unknown oneshotes after 3 hotfix. I faced it once - ok, bad luck. I faced it twice - hm, strange. I faced it in the third time then discovered that I’m not the only one who faced this

@Ya, this warlord facetanked on 75 Valdaran+Fabius with 7% lightning overcup with no sweat

@ Theuberelite:
Well, I rather think of something like logs in WoW. What hit me for which amount of damage? Etc.

Won´t happen, really liked it nearly a decade ago.

This made my day.

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I’m not talking about buffs or nerfs either, I’m saying the same. Friend randomly started getting 1 shot in a 78 shard by bennjahr with no debuffs, same boss later at 81 it was fine.

You might be facing a bug that is happening more often to you than it is to others. It may very well be similar to the machine gun bug in 1.1.0.1 that was happening, especially because the same person has this crazy lagstorm bug with Ramzul sometimes where he multicasts it. If you ever run into Ramzul and get obscene lag, there could be something related between these two things. (also pls get this guy nerfed i hate his 700 da shred…)

Reference for the old machine gun bug: https://www.grimdawn.com/forums/showthread.php?t=81717

I’m lucky enough to not have run into any of this yet, playing HC (also only have made it to SR58 so far)

EDIT: Another reason the old machine gun bug comes to mind is the valax + hagras videos. This bug also caused absorption shields to be cast multiple times resulting in almost impossible to kill enemies. This looks like the exact same situation.

I think I just got my new sig…

He didn’t get shotgunned by Valdaran or you would have been whining about getting “1 shot by Valdaran on a 75”.

What are talking about, no one here got shotgunned by Valdaran
By the way, behave yourself and watch your words, boy

well boys and girls, i watched gabalbro video like 10 15 times no jokes

even that char is really weak on defensive side and ultra greedy, boss RR’d him etc bla, he has %oa buffs and such still that death is highly questionable. it seems like gabal shotgunning guy from range which shouldnt be the case. and its clearly and visually bright that, projectiles travel in line which is impossible to shotgun but dmg dealt is instant and so high, maybe he got critted possiblity aswell… hard shit
–also, even those projectile shotguns, guys insta dead with first projectile hit… others didnt even go throught

if any1 here played poe sooo long so so long,

there was an armor bug in poe, armor actually was not working vs ranged phys attacks which will set your armor to 0… and it took kinda +5years id say to understand that stuff.

we talked this situation with uber on twitch so long, that death doesnt seem so clear to me atm…

is there a problem or fuckd up problem with mobs projectiles ? by any chance guys

I will add that Hotfix 3 had 0 data changes, only code, so nothing could have changed in terms of difficulty with v1.1.2.3.

It’s not fucked up. The same way that multiprojectile skills like that deal less damage in close range to prevent shotgunning (see: Rune of Hagarrad) they tend to deal more damage at range. That particular attack deals 50% damage within 2m of the initial attack, 100% damage (listed on grimtools) between 2m and 9m of the initial attack, and 140% damage between 9m and 20m. Beyond that, the projectile despawns.

In other words, if you’re kiting and are fairly far away from the projectile when you get hit, expect to take 40% more damage.

#WorkingAsIntended

These exact values will vary from skill to skill, but the general premise usually remains.

The Hagras + Valaxteria thing still seems off to me. Unless they had insane as hell resistances from items (does this happen in SR/Crucible?), it looks like Hagras is constantly refreshing his 5 second duration 10 second cooldown buff of insane absorb for example. There again was something similar where mobs became insanely tanky in 1.1.0.1 with rapid fire, and there is already 1 known case of rapid fire existing in the current patch in ramzul’s lightning rain (trying to get people to record it, I haven’t had it yet thankfully).

I have trouble seeing if Valaxteria is refreshing her bubble buff (33s cooldown 12s duration). Worth noting neither of these have the monster CDR mod.

Thanks for the explanation on Gabal’thunn, Ceno. That explains a lot. Between that and the +31% OA (at lesat i think the 50+6% OA mod is the knife mod shown in video) it makes a lot more sense.

well i learnt 1 more thing about game. clearly explains what happened.

ty

I’d like to point out two (rather obvious) things:

(1) If this is caused by a rare bug, it is possible that the bug exists since 1.1.2.0, and the reason no one encountered it before 1.1.2.3 is that there were only two days between 1.1.2.0 and 1.1.2.3 which just didn’t give people enough chance to see the bug. So you might want to somehow rollback to 1.1.2.0 and see whether it also happens there.

(2) If it is a rare bug that is caused by the combination of several factors, then testing with other builds / bosses might not help confirm the bug. Like the machine gun bug I met in 1.1.0.1 with my PRM binder, I only had that when using weapons with of Insanity suffix (and thus I suspected the cause was the Confuse proc). If you use a random PRM binder for testing, I guess with 99% chance you’ll never see that bug.

I was just going to respond with that. The Ramzul rapid fire happened before 1.1.2.3 as well btw, I first heard about it in 1.1.2.2 or 1.1.2.1 iirc. So it might be from 1.1.2.0.

Funny btw, my friend who gets the rapid fire ramzul sometimes is playing aether PRM as well…

I watched the videos again and I think the Valaxteria one looks really weird – If you look at the damage numbers it’s mostly within 400-1500 (with ~x2.0 crits!), which is just too low.

I don’t think it’s the same machine gun bug though, because I remember when that bug happened the bugged enemy just repeat doing exactly the same action with insane speed. Valaxteria in the video seems to be able to do different actions.