Hi, french player here, i’ll try my best english to write down what i want to talk about specifically.
Farthest Frontier is definitely a great game,
i like :
• housing management
• Crops immediately available
• Surviving against wildlife and city raiders
On the other hand there are many things, i don’t understand. An in-game encyclopedia would be nice, there are crafting mechanics i simply don’t get :
• Healer’s House : Why is the guy going idle selling snake oil and still cost 25g a month, is it a trick ?
• Compost Yard : Why the nightsoil collector doesn’t complete the three slots of waste collected, and you need to build another compost yard once you reached rank 3 because there are simply too many garbage to collect.
• Forge & Foundry : When you run out of tools, it’s done, both buildings are stopping their production, a notification popping up for “low tools” would be appreciated, having those buildings stopped for years, waiting for the good merchant to sell few extra tools,is…hmm…frustrating.
• Forge : i totally don’t get it with how they produce heavy tool, setting the ratio on max, waited for years, and then 3 heavy tools are produced in one year, but i still don’t understand how workers decide what supply they are going to work on.
Finally, i would make a few suggestions :
• Optionnal events/sidequests for bonus supplies - for example, sending troops to smugglers/wild animals den - workers to repair an abandonned building/mine…
• Another trade building working like trade post where you only sell special supplies and get bonus achievements unlocking special craftings (Shrines, parks, statues,zoo…) to entertain your population.
I might have missed many things, so i apologise if i did
Thank you for this awesome game.
Best regards
You can set what your forge will produce. In the interface for the forge, you see sliders. You can decide what the workers will produce by using these sliders. I usually have 2 forges, one for light tools and one for heavy tools. Since I play in Pacifist mode, I don’t bother with the weapons once I upgrade the forge.
It would certainly help this if there were two workers in each compost yard. Then we would not have to build more composters because the houses and the barns are producing so much excrement! Two workers would fill the bins much faster, and make much more efficient use of the pick-up of waste and the production of compost.
And your English is a lot better than my French (mainly because my second language is Spanish!)
Welcome aboard, Tallhotblonde. I’m short, old, and grey! LOL!
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You can set what your forge will produce. In the interface for the forge, you see sliders. You can decide what the workers will produce by using these sliders. I usually have 2 forges, one for light tools and one for heavy tools. Since I play in Pacifist mode, I don’t bother with the weapons once I upgrade the forge.
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This is what i’ve finally decided to do with foundries, but… it shouldn’t work like that, it’s actually a trick.
2-6 workers dedicated to a single supply means you can’t use them anywhere else, that’s the point of my post, those sliders you can set, what are the benefits/losses of the current ratio you’ve setted it on, if you only use it as a switch to turn off supplies you’re crafting, then they would have made a simple on/off switch button.
Again, i’m discovering many things in the gameplay still, i might have missed things.
Thank you for considering my post, all answers are helping.
You can use the sliders to set ratios of production. For instance, you can set a foundry to produce one gold to four iron, depending on which one you need most. You can set a blacksmith to produce one heavy tools for five regular tools. Hope that helps.
Ok it’s over a yearly production, well this part of the game is not very clearly explained, it would be nice to read more explanations about these sliders, i suppose 6 workers can’t craft 10 items from both supplies in a year ?
Yes it helps as i was wrong to begin with, workers don’t need tools in these buildings to craft items, for no reasons in an advanced game 3 buildings stopped simultaneously and all the workers went idle, but i did have the materials…i don’t know why they stopped working !
Did they have all the materials they needed? I had a similar problem and was puzzled until I realized (it was a foundry) that the facility did not have enough coal to process the ores. Look to see if your work stoppage might be because the process requires another resource that is in short supply in that particular factory – coal, clay, sand, whatever it may be.
No, tools aren’t needed in order for the workers to produce goods, but tools help the workers work faster, allowing them to produce more in a year than they do without tools.
Alright, i have reloaded the forementioned game, 2 foudries and yes, you got it, they were missing charcoal to proceed, i totally forgot to check out because i was sure i had what it takes to run my buildings properly, but yes they were missing coal/charcoal !