Performance in this game is a bad joke

I’d be curious to hear Rhis’ thoughts on the subject of optimizations, devs, laziness, and Grim Dawn. In no particular order.

Should be interesting. And entertaining.

Sent from my SCH-I605 using Tapatalk

Yep i will readily defend Rhis and the effort he puts in to programming GD!

He is the quiet achiever and the unsung hero of the Crate team… the guy is a work horse… i remember Christmas 2015 i am at my PC between family gatherings and see Rhis on steam, so i start to chat with him and the guy is still working, and testing changes he’s making!!!
Maybe the engine is just at it’s limits like i said before. They have already pushed it along way from the original version.

I agree about windows 10… it is an unmitigated pile of crap. My main game machine is still running Windows 7, and the more i have to do with 10 the more i am inclined to boycott it altogether!

Oh man, I also remember that day… poor Rhis was working on a hotfix after B29 went live, if I’m not mistaken… he was working on GD during Christmas! But hey, let’s just call them “lazy devs” whenever they don’t catter to our personal wishes, just because they can’t do miracles with the budget money they have and with the engine limitations…

Well, there is nothing wrong about being lazy after some point because for %10 increase you may have to work extra 150 hours which may not be efficient. Thus, if the engine reached its limit then it is understandable that there will be no more work for optimization.

:slight_smile: Yeah I see him starting and stopping GD all the time. I do that when I’m testing various graphical configurations/settings for GD on my system but I’m guessing he’s doing more than that.

Rhis for El Presidente I say!

Sent from my SCH-I605 using Tapatalk

I said “can be” because i dunno the real reason behind poor perfomance. Instead of being a*shairs of Crate, accept harsh realities which is written in topic’s name

Chill. Some of us may be ultra-fanbois but even I can (and do) admit that GD has performance issues and bugs. It’s why I spend so much time (sometimes) trying to help people get past them so they can enjoy the game as much as I do. The less time Crate has to spend responding to posts the more they can spend it trying to squash problems and make us more content.

Yes i know. I see you trying to reply every performance or blackscreen related thread on the forum which is nice. But in this forum, you can’t just criticize Crate cant you?

Go ahead. Just have your facts straight when you do. I’m pretty sure Crate actually likes to hear valid criticism. Hell, they technically don’t even like us to defend them and prefer that we didn’t.

Fire away :wink:

Well, he’s a praetorian.:stuck_out_tongue: But on the other hand, criticize Crate, and say what? They’ve done all they can under the circumstances, and I think that medierra has a love-hate relationship with the engine. In my eyes it went like this:

-Decided to build a new house out of cinder blocks lying around, or bought second hand.
-With much much work and effort the house was being built, floor by floor, heeding the residents’ advice.
-Despite difficulties the house stood, and it was damn fine.
-Now that we moved in and lived inside for some time, we came to the conclusion that those cinder blocks don’t insulate as well as we would hope, at least for this kind of building and for all apartments, making some hot in the summer and cold in the winter. Not catastrophic, but it would be even nicer if it could do that.

After the fact, we could say that maybe a better engine was needed. Right, but at that time they couldn’t afford it. It’s just unfortunate that the limit has been reached. Unfortunate. Some times things happen and you can’t put blame on anyone. It’s just that. Unfortunate.

Keep in mind that if you fool around in the Editor a bit, if you make your maps cheap and put sparse packs of enemies in the proxies, you can pull some crazy fps out of the engine (and TQ anniversary is a good example of this with its lithe world. 144 frames flat even feels weird). As you add more stuff it gets heavier. But those damn lights and pfx are so expensive, they drag down the whole thing. (TQ anniversary still coughs in the Olive Grove by the way)

And here’s the deal. What puts the Grim Dawn in Grim Dawn. Would people “nerf” the world if they could to get better performance? Cut some torches here, some trees there, some enemy proxies here and there? Would you like it if the game was emptier but it ran oh-so-much-more better? Personally, I would, but I’m the slow-pace zen type guy and I’d be fine with less and more powerful enemies. I know it definitely wouldn’t be the same game though and the developers have obviously thought about these matters and kept to a vision, so that Grim Dawn is and remains Grim Dawn.

Anyway, the good thing is that hardware is relatively cheap nowadays and this engine can be brute forced. That is, you do get a benefit out of better cpus, albeit marginally. Other games (engines) still run like shit no matter what system you’re on. GTA 4? Gothic 3? Ughh.

In case nobody said so. Have Rhis work miracles. Problem solved.:smiley:

Sorry you wasted 699 on the newest nvidia card. I’m running on an i7 3.2 (or.4)ghz evga 560ti and other than load screens where my fps drops to 1 the game consistently runs at 60-61fps. I do have most settings set for medium only because at high my card turns on to jet engine mode and over heats. Other than that no problems.

I have FRAPS running and it rarely moves from 60 FPS, never below 4x, lighting and shadow are at max, but then I am at 1920x1080

where do I find that ?

And there are countless reports of people having 60+ FPS prior to upgrading and having significantly worse performance after that (on the exact same machine), you can see it everywhere from these forums, to Steam and Reddit.

Yes, W10 probably needs a bit more resources than whatever version came before, that trend has been true since before 3.0, so maybe on some low end systems there is an impact.

My reply was not to W10 but to your claim that an XP engine due to its age will have trouble with it, which is just nonsense

I could stomach something like 60, at the lowest, but the performance bugs me enough that I’ve taken at least a break on this game for now.

I have tried so many tricks and combinations with this game already, and many posters here seem to think I’m to blame for the low fps. I have no problems with other games I tried, which look amazing compared to GD. If I’ve used hours already only testing fps I think I’ve done enough as a consumer.

I’ve enjoyed the game, and don’t feel cheated for buying it. But for now the solution for me is to not play, as I’m not satisfied on the quality of the technical side of this game. Perhaps I’ll be back later.

If anyone has some good tip I could still try, I just might… :slight_smile:

I really don’t know what FPS issues you could possibly be having at this point unless your PC and GPU are rather dated…

Even on a medium-range machine, on middle of the road settings, Grim Dawn runs very smoothly.

Did you try the c-states? Long shot, but hey…

of course you can, have you seen this forum ? :wink:

It would help if you have some actual facts / data though rather than just opinion. As to the topic title, performance is definitely not a bad joke, but that does not mean it is ideal either.

The main issue is that it does most of the work on one CPU core, which becomes a bottleneck. No one argues with that.

Not making good use of multi-core is true for most games, you definitely get diminishing returns after 2 cores for almost every game (and usually that second one already does not get the same use either).
So if you want a gaming PC, always go with faster cores over more cores. No need to ever go with more than 4 and frequently 2 faster ones will be better unless you also run a lot in the background in parallel.

I’ve explained the issue, fps drops to 25-35 on large fights. 50-90 on mid sized. I could accept 60 on the lowest, but I would really like stable 120.

I don’t know what you think is smooth though.

Well on this I have to disagree.

I’m curious: how do you guys measure the fps, especially the ones saying they dont dip under 60 with mediocre rigs?

I’m using shadowplay overlay myself.