Performance in this game is a bad joke

I am using FRAPS

You said your performance drops to 2x FPS, in what area / circumstances does it do so ?

I’m running an i7 4790k with GTX1070, and my fps is fine (55-60 fps) most of time (I use vsync since I don’t like to “waste” fps). But if my screen start getting lots and lots of particle effects, like lightning, aether flame and other stuff, my fps drops from stable to 3x fps. If I turn off lighting effects, my fps raises again. For me, it is a problem with optimization when there’s tons and tons of lighting casting objects in the scene. I believe that this needs to be addressed since GD builds generally involve passive procs that fill the screen with lighting casting objects…

I’m venturing to guess that it’s when there are a large amount of fog effects and particle densities of that nature on screen during combat.

I’m guessing most people here have been playing this game for too long and don’t even notice the fps drops anymore. But i guess it’s personal preference too. For me anything under 50 is really noticeable, and i feel like responsiveness of controls also suffers from these drops.

Edit. http://prntscr.com/em8sm8

In this picture my fps is 31, and you can see my graphics are not set on very high. In fact i’m running backwards because the fps spiked so much that i was afraid to die, so i had to kite that small group of skeletons in the next room. :slight_smile:

yes, smoke, fire, etc., still want to know a location where it drops from 120 (no enemies around) to 20-30 for him. That is a steep drop…

If you feel that warrants 24fps with my setup, well, …

Never said it is warranted :wink:

So your GPU is 1080Ti, don’t think I saw your CPU mentioned

Not sure I would even drop at all in that situation, will try later…

@korppi

what is your CPU? the thing with the GD engine, it’s both an old engine and one that relies heavy on the CPU, not GPU. Tes the engine has been tweaked, but I’m not sure it will ever have its performance issues sorted. So please state what is your CPU, as that matters more.

edit

The other thing to note is, GD uses the CPU a lot for damage, droprates, monster spawns and loot tables, particle effects and shadows etc. most of those calculations isn’t touched by the GPU, so having a better GPU isn’t going to help there, but having a better CPU would.

Hi as*hair, it is a bad joke. I have very good optimized windows 10 ( running thread count probably 1/3 of what you have (less thread count, less interceptions and quque for executions, this is explained for stuttering), 900 mb ram usage of os and most of services are closed etc. I install my drivers with ddu) and aside from my hardware, this is the only game that drops under (not always) 60 fps for my 1080p resolution with directx 9 graphics.

Yes, probably Crate is not to blame for this… Maybe engine or win au + new card + nvidia driver combo are to blame but nonetheless topic is rite. I dunno what/why is happenning in the background but know this, companies exist to create profits regardless their aim thus i am always skeptical.

http://www.grimdawn.com/forums/showthread.php?t=24298

That topic is not specifically about low FPS but even in that thread someone mentions reduced performance.
I’m not sure what is so unbelievable about old games not running well on OSes that didn’t even exist when the games were made.

Many old games either don’t run at all or have bugs when you try them on a newer OS, not just W10 but also W7-8 and require workarounds to get them to work.

The main point of my post was that W10 has a lot more going on in the background, so if players are having abnormally low FPS, they should check if something else isn’t putting a major load on their PC besides GD.

Ok, so ran through SoT a bit, never had my FPS drop below 45, and that was with lots of ghosts and Devastation going off. Ghosts by themselves never got it below 52 FPS.

above is 60 FPS

above is 55 FPS

I may be mistaken (and I probably am), but isn’t there a setting in nVidia Control panel that forces the game into double dipping into putting out particle effects and causes that type of slowdown in games? I think I read that somewhere - turning it OFF or making it “application controlled” (post processing I think it was?) fixes the issue for most games.

But on a 1080ti with that low FPS? Shame we can’t see your CPU, etc, and your settings, plus the FPS displayed on the screenshot.

thanks

EDIT: this is about getting the required DLLs installed, not inferior performance…

I’m not sure what is so unbelievable about old games not running well on OSes that didn’t even exist when the games were made.

there is not that much difference between Win 7, 8 and 10, despite their version numbers… they all e.g. offer essentially the same DX support (if you exclude newer version not available for older releases)

The main point of my post was that W10 has a lot more going on in the background, so if players are having abnormally low FPS, they should check if something else isn’t putting a major load on their PC besides GD.

never disagreed with that part, I disagreed with the engine being worse on W10 part…

I have a Radeon 390x, a quite old i7-940, and 8gb RAM, and I was struggling with frame rates in the 20’s in many areas. For example, at Fort Ikon when on the upper level of the castle (near the blacksmith), I would see 25fps when just standing there. In other areas, like Port Valbury, it would be uncommon to see more than 25fps at any time when all the aether stuff started piling up.

After trying many fixes, including the affinity fixes and settings, etc, I read somewhere that turning Lighting to low was worth a try.

I’m happy to say that with Lighting set to Low, the visual difference is minor, but the boost to my fps is huge!

I now never see anything less than 40fps at to worst, and it only gets that low when things get really crazy. As a result, the game is much more enjoyable for me.

Obviously, this isn’t the optimal way to get better framerates, but for me it was worth it until some further optimizations can possibly be made by Crate.

Hi dumbshit, no need for namecalling :wink:

I’m running an i5 @ 4.2Ghz with an RX480.

When running the normal campaign pretty much never see drops below 60fps

When i run crucible with 6th spawn point, that is when things bog down and i drop to 30s.

It’s clear to me this old engine was never meant for this many effects/monsters on screen at once.

I run with all Max settings.

CPU: [email protected]
Settings: mostly high, lightning and shadows on medium. It makes very neglible difference even if I put them to low. Haven’t disabled them. This is on 1080p.

Shadowplay overlay doesn’t display on screenshots, if you have a reliable way to get it on screenshot I can please your skepticism with an ss including fps.

That is very low FPS to me. I assume you saw my screenshots (mine at 55 FPS looked a lot like yours at 25 to me…) and I have everything maxed (lighting etc, not AA), except for shadows at high and no better PC.

Mine is a laptop with a 980M and i7-4810MQ, which should not be all that much better than your CPU

Believe me I would be very pleased to fix this problem, I actually really like the gameplay. What I have left at this time is 1) tweaking bios (wouldn’t like to do) 2) fresh install of windows (noooope) 3) try older (or newer) display drivers