Yeah but⌠they could have done that by just adding maybe more pet boosting items? I mean we still have way too few pants or boots for pet items, and honestly, could do with a few more rings too that arenât for Necromancers.
I actually do wanna build another build around the Necrolordâs Shroud, but I did not want to give up my existing build for that.
But that is WITH bonuses, if you wann know the base stats, you need to watch items in Grim Tools or on a naked char.
I do play conjurer.
I did not whine when RoH skill was âkilledâ a few years ago. Pets was not working perfect, they were broken, unbalanced. Because there is no competition or anything, why you feel you need to do SR 100+ to have fun?
I thought you played pet builds because you like the playstyle? Pet builds are still actually good, I just played my pet build, it was like if the patch never happened at all basically.
Let me know how it goes. Iâve already decided to just drop beast callers anyways now. I found something that probably should be nerfed as well and just got over looked. Will play that instead.
and I am saying it will be a waste of time if the intention is to convince Zantai to revert the nerfs.
I am only asking for data when people are trying to convince me that my builds are working fine.
I want Cally kill time on a Pet build to be under 10mins. Donât think Zantai agrees.
If I show him a 12min kill time, I am sure he will go âworking as intendedâ.
Nope, people got their wish granted, but not what they actually wanted, making this a case of âbe careful what you wish forâ, just like with Blightfiends in 1.1.8.1.
Doing that means they have to have their artists suddenly jump back over to Grim Dawn and make new models or item art if they canât find ways to slip pet support into existing itemisation. They just did that with the new sets but theyâd have to do even more. As much as Iâd love new gear for some builds and concepts and have advocated for more as I get new ideas, I do have to concede that it requires some measure of time and work to do and Crate have to weigh in whether that time or effort is worth investing with them being a relatively small studio.
While I agree with this, I would have preferred that they didnât change anything in that case, rather than the current change. Perhaps I am in the minority that feels that way, but I prefer the previous patch to this one interms of pet balance.
Are you playing with the expansions? I mean you can easily complete sets now with Transmute. Just need to find the blueprint for the helmet, then transmute it to the other pieces. I too only managed to complete my Beastcaller set with the second expansion.
I wouldnât say it is not worth it, the 2 Briathorns and the Call of the Beast skill are still really powerful. But the feature with having the Primal Spirit around longer is now gone.
I guess I missed that pet damage+health was increased overall in the update - I assumed that would be described in the various skill details. So I suppose removing the bonuses from the sets evens out now, but it is an odd way to balance things, and the sets now feel like they add less bonuses, especially if you do not see by how much the skills were buffed?
Yes iâm playing with expansions I just restarted after getting my new gaming laptop since other one died so Iâm not in ultimate again yet. Removing a bunch of bonus from items just makes finding certain items less desirable. Thereâs still going to be a meta build people will follow and copy anyways.
Have you already quit the game or? Just play your build yourself.
yeah, now you have target other items than beastcallers basically. What is wrong with that? You have played for years and still no beastcaller set? like what?
Isnât this what every build aspires to do though? Not necessarily for Briarthorns and not necessarily for pets but in general a build always tries to maximise a handful of skill sources by hardcapping them. With pets, I get that investing in multiple pets is always beneficial and the preferred way of building damage but you still choose gearing to maximise 1 or 2 pets with any others as secondary donât you?
Playing with this build https://www.grimtools.com/calc/p25YqEK2
In 1.1.8.1, the Primal Spirit lives for 25 seconds, and the cooldown was reduced by so much (Bound Wraithâs -6 seconds, Skill Cooldown reductions by the Wraith and Beastcallerâs Cowl) that it was 26.9 seconds, meaning I needed to only wait 1.9 seconds after it died to summon a new one.
Now in 1.1.9.0 the cooldown is 29.2 seconds, and the spirit lives only 20 seconds, so I need to wait 9.2 seconds.
The big issue here is the now missing +5 seconds lifetime the set added. The increased bound Wraith 2 seconds do little to compensate.