Devotions
Expanding from my previous post: Dying God is the devotion constellation to choose if you’re running a pet build, and it’s not even close. The reason? When you put the constellation nodes and proc together, your pets have a total of 72% additional crit damage. How good is 72% crit damage? It is approximately equal to 100 flat damage of your primary type (which is more than about every max overcap skill that gives flat damage to pets), a whopping 630% additional damage of your primary type, or an additional 60% RR (on top of all your already existing RR). That doesn’t even include the extra 290% of all damage or over 550% of vitality/chaos damage if your pets use that damage type. That means that any pet build that isn’t taking Dying God is functionally obsolete. It doesn’t help that there are plenty of very good constellations that provide Red + Blue affinity that gets you to Dying God easily (and with AoM, can also take Aeon’s Hourglass, which is one of the best devotions Necromancers can ask for). The other devotions that grant pet Crit Damage? Panther and Staff of Rattosh, which both grant either Blue affinity or Red affinity or both. Every other constellation just looks pathetic compared to Dying God.
It doesn’t help that any of the Purple constellations that grant pet OA or damage can easily be unlocked by just spending 5 devotion points on Shepherd’s Crook, which combines with Dying God to grant exactly 100% additional pet crit damage. In my opinion, there should be real competition between taking Dying God and taking Mogdrogen the Wolf (setting aside you can currently grab both constellations, but that comes at the cost of heavy RR loss / defensive stats loss), so I will propose some options to help provide some better balance:
[ul][li]Take the 10% Pet Crit Damage node from Dying God and give it to Mogdrogen the Wolf - getting pet OA is much easier now with the Necromancer and its gear bonuses (not to mention Staff of Rattosh also grants pet OA), so there’s really no benefits from taking the Purple + Green route that the Dying God route doesn’t already have (and most times does it better). Giving Mogdrogen some crit damage will help with that.[/li]
[li]Make Mogdrogen the Wolf an AoE buff and double the flat bleeding bonus - I have mentioned before how pets currently have little options for Bleeding damage; only two equipment pieces grant pet or AoE bleeding bonuses and Blood Pact is the only skill that grants an additional bonus to bleeding damage. Making Howl of Mogdrogen an AoE like Dying God will fix some of that and give pet builds at least one damage type that Mogdrogen does better.[/li]
[li]Take the pet Crit bonuses from Panther and give them to Fox or an equivalent animal constellation - Staff of Rattosh already gives pets extra OA and Crit damage while contributing to Dying God. Switching some pet stats to benefit Purple + Green will help make it less unbalanced.[/li]
[li]Give Typhos Pet Physical / Pierce / Bleeding damage instead of Vitality Damage and buff the defensive bonuses - As it currently stands, Typhos is a terrible constellation and not even worth a second look. The player gets Vitality and Aether bonuses; Rattosh, the Veilwarden does that better since it also grants Vitality RR. Pets get 100% Vitality damage, which if you’re using that type, you’re going with Dying God and its 550% additional Vitality damage. For defensive bonuses, summoners get 3% Physical Resistance bonus that will do peanuts against the hordes of mobs that dish out heavy amounts of that damage. The affinity bonuses, thinking about it again, are okay, considering the 2 Light bonus makes it just about self-supporting, but why would any pet user bother with it at its current state? Granting Physical, Bleeding, or Piercing % damage bonuses, to fit with the concept of jailing and roughhousing, give pets users a damage type that isn’t immediately obsoleted by Dying God.[/li]
[li]Make one of the T3 Purple or Green procs pet-scaled instead of player scaled - The T3 constellations I’m referring to are Elemental Seeker from Blind Sage, Arcane Currents from Attak Seru, and Living Shadow from Unknown Soldier. Of the three, Elemental Seeker looks like the best option to turn into pet-scaled as it will really open up options for Arcanist based pet builds that incorporate overcapped IEE. It will also give Fire + Lightning pets a second devotion route, as 62% Crit damage on explosion will be equivalent to the 62% they are losing by giving up Dying God. If I recall correctly, most builds that use Unknown Soldier don’t even bother picking up the proc, and Blind Sage and Attak Seru are rare among endgame builds (I see nothing at the powerful builds thread), so changing any of these won’t affect many builds.[/ul][/li]
I wanted to add this section before the people working on this game come in on Monday and parse through everything. Anyone else have thoughts?