I’ll update the RNG for skeletons to spawn a bit more “top quality” ones, and then I make Dust Devil a all 3 spawn. I’ll do it right now.
EDIT: Done and done! Regarding your other questions. Hmm, I really think it will be extremely hard to update my mod for the future if a new class is implemented.
For myself I am currently playing a Necro/Demolitionist - due to low lvl everything is a bit weak, but… I do love to support my minions with them 6 artillery units.
When using any “mod” for Grim Dawn, it’s global, so if you don’t want to play with my “changes” you simply play without activating my mod. However, to answer you question directly, yes, mob density is for all classes, however, most classes (look on my update texts) have received some love to handle the “mob density”.
Later I’ll release a version with no mob density increase so don’t worry.
I love the idea of your mod, and will definitely try it out, but just thought that non-pet characters may get overwhelmed by the large increase in enemies.
It would be great if there was an option to adjust the mob density (ie. from 1-6x), but I don’t know if that would be hard to do.
Otherwise, I love the idea of the mod, and will be trying it out
It’s actually super easy to do, I’ll post in Miscellaneous (give me some min) some versions for you.
EDIT: Done and done. Oh, I am not sure how the game will “react” to this version if you just overwrite the old mod, please test and report back. Worst case scenario and you have to start a new game. Please do post what happens.
" Hidden at 22 Sep 2019, 10:51PM by Avalonica for the following reason: Mod needs a major update to function with latest version of game. Will get on this when I have the required free time."