I’m talking about builds like 2h chaos Cadence (undone by AETHERMARKED, TAINTED and CORRUPTED), vitality EoR or Primal Strike or any kind of vitality melee (again AETHERMARKED+TAINTED), lesser infiltrators like Silver Sentinel melee hybrid (gone with WEAKENED and EXPOSED), lesser S&B battlemages that can’t outdamage Kuba (with AETHERMARKED on Cadence, SHATTERED, ARMORED, WEAKENED), etc. And all kinds of beginner builds that struggle before they can complete the sets. But also about the very top tier builds that have huge performance shifts due to some mutator combinations that together with stacking of buffs and debuffs can lead to sudden one-shots on tanks, immortal Valaxteria or invincible healer mobs (the mutator that gives monsters 25% cdr, what was it?).
Sure, mutators make gameplay more diverse, unpredictable and “full of adventure,” and should by all means stay. But like all things in the game they should be balanced.
I sense a little tension here. Also, reminds be of the usual Forum Drama:
ML: But Crucible times are very slow…
Z: Can it kill Warden & Cronley?
ML: Well… yeah… but…
Z: …then WHAT’S YOUR PROBLEM?
(sorry to go ahead use the initials of a certain prominent builder who often provides a lot of endgame feedback)