Piloting specs in the crucible - With a focus on 150-170 runs

Added 2 sections:

  1. How to move
  2. How to attack

This is something definitely worth taking a look at if you’re new to the crucible. Given the growing length of the OP, it’s probably easier to ‘ctrl-f’ these sections if you’re interested in reading it.

Btw, about “How to move” - you don’t need to bind the “Move” command to some slot, there’s a dedicated button for that, “A” is default binding.

Oh. I know. I’m not sure if I wasn’t clear in the OP, but I meant to advice players to click on empty spots once rather then holding down the LMB

Or you can press F (Default button) and just click somewhere so you don’t worry about accidentally walking towards an enemy.

Is F forced movement?

Missed this one. Yes.

Say I want to run to spot X. Enemy buttface happens to run past spot X as I click on it with the ‘Forced movement’ function, so I end up clicking on the enemy instead.

Will I move towards spot X? Or towards the moving enemy?

Towards spot X. When you press forced movement, the mouse cursor doesn’t highlight anything. Enemies, objects, vendors. You don’t click anything but the ground.

Cool. Added it to the OP.

Thanks homie. :slight_smile:

Added a LONG overdue section on piloting advice for pet players written by sigatrev (thanks mate!)

It’s titled, “Piloting pet builds in the crucible.” I’ve colored it cyan to make it easier for readers to navigate.

With hindsight, I should have reserved some posts, but I never anticipated that this guide to get as long and as detailed as it did. :rolleyes:

UPDATE:
I added some GIFs using clips from a youtube video I’ve uploaded to demonstrate certain things that I do (It’s a BWC spamming pyro). This video was chosen because:

  1. The toon is unfortunately quite bad both in terms of survivability and DPS
  2. To show how I take on the crucy with non C+ builds. Gear and class choices only matter to a certain extent.

DO bear in mind that I’m not the best player, so take what I’m saying with a pinch of salt.

The gifs can be found right above the pet section.

If people find this helpful, reply to the thread, and I’ll make more.

I wish I knew about this guide before. Thanks. I have a question though. It’s a long post so I’m just gonna quote it manually:

“Another (admittedly better) way of going about this is to use the ‘Forced movement’ function - the default hotkey for which is ‘F.’ Brought to my attention by x1x1x1x2, ‘When you press forced movement, the mouse cursor doesn’t highlight anything. Enemies, objects, vendors. You don’t click anything but the ground.’

This means that even if a monster were to zip past the spot you want to go just as you clicked on it, you would still move towards said spot.”

Doesn’t assigning “move to” to LMB have the same effect (without having to keep another key pressed)? Furthermore, assigning autoattack to RMB instead of LMB makes it STATIONARY always (again no need to press anything else). This is what I do with all my ranged builds. Also with pets (LMB - move to; RMB - pet attack) it allows to bind moving pets and attacking with them to one mouse button. Frankly, I thought everybody does that…

I’m new to the game and I’m just looking to confirm that what I think is right.

Can’t confirm - I couldn’t be bothered to check out x1x1x1x2’s suggested method; not because it was a bad suggestion (quite the opposite actually), but because this is just my playstyle habit.

To introduce a change would mean to go against a lot of muscle memory.

For arguments sake, let’s assume that yes. Assigning the move key to the LMB does indeed function the exact same way as using the ‘F’ key.

The downside to this is that you miss out on binding your most valuable attack to the most valuable key.

It may not be noticeable in a pure autoattacking build, but piloting any class involving the nightblade is a completely different story.

Regardless, should be quite easy to check. Use the LMB to click on a vendor with the ‘Move to’ function bound to it and see what happens.

P.S. Do the gifs help? I won’t spend more time making them if they aren’t useful. :undecided:

  1. Totally agree. Melee builds need the autoattack on LMB because - well, it’s melee - you gotta approach enemy. Got autoattack on LMB and a gap closer (SB/blitz/blazing charge) on RMB pretty much on everyone. However, my way on ranged builds is IMO way more effective. Seriously, try it out! :slight_smile:

  2. Oh, right. It still highlights the vendors and items but it makes no difference in crucible.

It makes no difference because you can’t buy shit in the middle of rounds. hahahhahaa.

‘Oh look. I’m out of pots. Let me leave one thing alive and buy some more. Fuck it. I’ll craft some consumables while I’m at it.’ :smiley:

If it enables you to interact with vendors in MC, I won’t have high hopes with it not interacting with enemies in the crucy.

1st question, no. If you bind move to LMB and you leftclick a mob then you’ll chase that mob. I can’t confirm if you’ll chase it indefinitely if it’s running away cause I now use forced movement most of the time, but you’ll surely follow that guy at the time you click it.

Pretty useless on the mobile, I must say… But anyways, great guide. Thanks.

Cool. Thanks for that. I’ll stop making them unless someone specifically asks for it.

I just tested this and what you said seems to be wrong… When I left-click an approaching enemy (with “move to” bound to LMB) my character passes the enemy in midway and heads on to the spot where that enemy was at the time of clicking. Conversely, when clicking an enemy who is backing out (either a ranged enemy on his own or by influence of terrify) my character stops at the spot where the enemy was at th time and doesn’t chase him any further.

In the light of this, forced move and stationary attack buttons seem to be an unnecessary complication (for non-melee builds). Two more buttons to master in a situation where misclicking any of them can cost you your life.

Seems to me that “Move To” on left mouse button IS the forced move command and “Weapon Attack” (or a replacer) on right mouse button is the stationary attack.