I stumbled over Stephen Skinner and his family in Arkovian Foothills the other day.
I directly noticed that he was very upset, and waving that torch did not make things better. I tried to talk some sense into him, but to my horror he just turns around and puts the house on fire, trapping his poor family inside. I tried to put out the flames while my dog fights the madman, but it’s all to late; the whole family is killed. What a horrible tragedy.
Plenty of tragedy scenes in GD, you will find them later :rolleyes:. For Stephen family, you can try again in Elite and Ultimate, hope you can save them :p.
For me the most dark tragedy in GD is cannibal notes in Asterkarn Road.
Deer gawd, you talked pixelman into murdering his pixelfamily?
Pixelshame on you, I say!
As you’ve noticed the game does save all the time. If you’re really that worried about the consequences of your choices (which you can make again in each difficulty) then I can only suggest that you back up your save file before making any choice and restore it if you don’t like the result.
Grim Dawn is made and sold as a game that has consequences and doesn’t hold your hand, so there’s no hope at all that Crate will add in a separate save function just to allow the player to avoid the consequences of their choices.
That will not happen: I will not submit to the insanity that is replaying the same content 3 or more times. I’ve done that mistake with Path of Exile, and it will not happen again.
I’ll wait until GD has 10 acts or more, and Crate does what POE did: one fluid playthrough, skipping all the different difficulties.
Except remember there are two quests that are locked behind Ultimate.
And if you feel like you made a mistake during picking options then just back away from the NPC by clicking the ground and then re-approach them, this allows you to re-do the entire thing
Naturally you can’t do this after you made him kill his family
On a less tragic/humorous (?) note, I do wonder, why did Titan Quest have a Save Game function at all? I mean your game was saved automatically anyway when you quit. Guess it was something that Grim Dawn removed from the engine as it served no purpose.
Oh yeah, those notes would be enough plot to make a horror movie out of them.
And plenty of tragedy and horror in Malmouth too. Or the notes in the Necropolis - guess we will never know what exactly happened there in that battle.
What I mostly regret is trying to point out to the crazy hobo that his “son” is just a puppet. Took me a few playthroughs to figure out what not to say to him. Then again, this nicely prepares you for life whenever you encounter crazy people in real life.
That’s a system that worked fine since Diablo1, remember. And there are a lot of advantages to going Elite/Ultimate, better drop rate for once, bigger challenges, and more skill points and rewards from quests. Plus you will never finish your Devotion tree if you only play Normal.
There’s not enough content to stretch for 10 acts and not to mention how the story is built around the current number of acts, so that will never happen. So i guess you’ll never play GD again, shame.
I’ll clarify: I probably play through normal with some other class again, but I will never go through elite and ultimate. Simply to much work and time required, beside the numb minding koncept of it all.
I’m not so sure that Crate won’t skip the difficulties down the road. It was a huge boon for Path of Exile, it brought a slew of new players to the game.
Exactly what would skipping the difficulties do for you? There is no way in hell a low level character could handle elite or ultimate. Skipping to Ultimate might work, for those who uncover every inch of the game on Veteran. Of course you could also jump to Ultimate after 2 runs up to Log, which would put you at the appropriate level for AoM on Ultimate.
Of course, if you don’t like high level characters and gear, it doesn’t matter.
[QUOTE=bystander;574233]Exactly what would skipping the difficulties do for you? [QUOTE]
It’s not about the difficulties. It’s about one fluid game, not having to repeat the same content multiple times. I would gladly play Grim Dawn on ultimate, just let me skip the absurd grinding.
You can click the [X] button and back out of any conversation to try again. Otherwise, learn to deal with the harsh realities of this made-up world.
If you don’t like the game style, why even play? Really, I would be ashamed to be so lazy. Some (read: most) people put time and effort into their hobbies that they care about, it would be a shame if Crate started pandering to the likes of the slothful and apathetic.
In all seriousness, some people like grinding, if its not for you, that’s fine.
It’s not about the difficulties. It’s about one fluid game, not having to repeat the same content multiple times. I would gladly play Grim Dawn on ultimate, just let me skip the absurd grinding.[/QUOTE]
The game is about “grinding”, or playing. It’s like most games of this type. If you don’t want to continue with the same character, just play through on Veteran and that’s it, but if you consider it a grind, this might not be the genre for you. That or you are burnt out.
Whether to have a Save Game option or not was one of the things Medierra asked of the forum very early on in development. Iirc he said that TQ had it because players at the time didn’t believe the game would save correctly without it so it was included, even though it wasn’t really necessary. The view of the GD forum members though was that it was unnecessary so that’s why GD doesn’t have it.
Nice to know, thanks! Yeah I never understood it, apart from a few times my PC crashed and I noticed not everything was saved, it had no purpose.
Do you realise that just under only 25% of people even complete Normal, Elite is about 9% and Ultimate is about 3% that complete it. Just check the global achievements in Steam for conformation.
You also have to take into account than less than half the people who bought the game even got through Act 1 of Normal. Most purchases of games on Steam, or at least half, are never played at all. It may be due to bundles, impulse sale purchases, but the percentages of completed normal-ultimate, aren’t really as small as that, if you take into account, half the purchases of the game go unused.
Anyway, if you don’t like to repeat the game, don’t. There is no requirement to do so, but if you consider it a grind, then the game probably isn’t fun for you and you shouldn’t be playing it anyway.
The game is about “grinding”, or playing. It’s like most games of this type. If you don’t want to continue with the same character, just play through on Veteran and that’s it, but if you consider it a grind, this might not be the genre for you. That or you are burnt out.
That’s probably it; I really want these kind of games to give me the epic feeling of games like The Witcher and the like. More of a story driven experience, and not so much about finding the perfect gear or clearing maps in seconds. The game must feel like a game, and not work. I realise that I just want to chill an hour or so after a long day at work, bashing monsters. I’m fine with that.
These are different genres. This is an ARPG, in the likes of Diablo, which not everyone likes, but a lot of people do. They are more about mindless combat, and making super characters while smashing threw hordes of mobs. The Witcher is a true RPG, and heavily story driven.
You really shouldn’t try to make an ARPG into a Witcher like game. Play the Witcher, or similar types of games instead.
You really shouldn’t try to make an ARPG into a Witcher like game. Play the Witcher, or similar types of games instead.
Fair enough.