Please do something about Moosilauke

This has gotten to “not fun” levels, ever since the new Nemesis system I am guaranteed to summon this guy after taking two steps in the Steps of Torment. And his damn crystals keep me frozen permanently (once one runs out another one starts) and his meteors kill me in literally two hits. I have 80+22% cold and lightning and 43% physical resistances on Ultimate - according to Grimtools those are all the damage types he does. I have no problems taking down any of the other Nemeses, Cubacabra goes down in like 20 seconds with my build (Vitality/Bleed life steal Death Knight with Blood Knight armor). But with Moosilauke I cannot even get close enough to facetank him and start draining health back because he freezes me, often, I die instantly from just one of his frost meteor hits. That’s crazy, they should not be doing this much damage… The only way I can kill him is by slowly kiting him and using Bone Harvest on his summons then letting my summoned Bloodbathed kill him.
Honestly, I have started to avoid undead-infested areas now with my character, because this is no fun. (And before anyone asks, I have been playing this game non-stop since the alpha, I have many characters at level 100). I think some hidden resistance-lowering thing was added to one of his attacks, or his ice crystals do this, but something definitely is taking off my health in miliseconds.

Interesting. I haven’t found him to be that bad honestly. Could just be the one build that struggles? Can’t say as I have struggled like you describe against Moosi, unless levelling and being sloppy with resists. Is your freeze res maxxed?

It’s been a while since I fought Moosi, but looking up his attacks in GT they do Physical, Piercing, Cold and Lightning. He can reduce you Cold Resistance, but you should be fine with your overcap. His crystals can freeze you for 1.7 seconds, so perhaps you need to raise up your Freeze Resistance? :thinking:

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Get some freeze resist from somewhere. There are devotions that provide this, but also components.

Moosi is basically a freeze resist check. :sweat_smile:

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I used the Hoarfrost ointment to resist the freeze, but even then he instakills me if I go near him.
I will try checking what he is like with my other builds. I only noticed this issue since the change to the Nemesis system with the latest patch. I mentioned it in that topic and there were others who replied saying they also had trouble with this boss.

Grimtools? - even with Moosi being vitality resistant i dont’ recall him having to be that horrible (let alone impossilbe) on Bloodknight :thinking:
which sounds even weirder using Hoarfrost because that’s like, the main reason i even skip freeze res on so many builds :sweat_smile:

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Here you go!

okay, makes a tiny bit sense, but would still deem it slightly odd with hoarfrost - low’ish cadence dmg, but also importantly low aoe on your non cadence hits
and for some reason it’s using a shield, but also using a shield and not taking Menhir’s will :sweat_smile:
my guess is simply it’s suffering from the low dmg and aoe, compounded with Mossi being vit resistant, but the low aoe is then preventing you from actually killing the crystals on top. which then interrupts your only dmg, cadence
still wouldnt’ quite explain just getting 1shot in terms of dmg since it seems like it should be pretty sturdy even if no menhir breaker (but you are taking bit extra phys dmg because only 78% absorb)
*also wendig devo is unassigned so you’re not even benefitting from that support leech

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Maybe lack of armor absorb??

I just tried with my DE vitality caster with no armor and she also died 5 times :sweat_smile: but she’s a bit fragile anyway, though can leach most bosses ok. And if you rely on leach and you get frozen you’re screwed.

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I am pretty sure the Wendigo is assigned - Grimcalc sometimes shows stuff that ain’t true. (Edit: yeah, just checked, assigned to Soul of Nazaran).
I made the build to be a vitality/bleed build, so why would I be using Menhir’s Will, the exclusive skill Harbringer of Souls is geared towards vitality + decay damage, it’s what I needed.
AoE? That’s what Bone Harvest is for. It does 105000 damage. Kills most things and adds bleed and decay.

Anyway I did not post it so you can critique my build but to show that I have enough resistances that I should be able to survive 2 hits from Moosilauke. I have only 74% vitality resist yet I can survive Gargabol… or whichever boss is it that does insane vitality damage. I think there is some hidden “% health” damage skill somewhere among his attacks.

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you’re thinking of Bulwark; menhir’s will is the heal+regen auto trigger passive when you go low health
image

yes, but it’s not hidden
image

*and it’s covered by your vit res too :sweat_smile:

i suppose that’s what i’m saying then; use it on the crystals, it should 1shot them,
and since they are on a fairly long cooldown,
image
you now have a long time before they spawn and can freeze you again

not critiquing your build as such
i’m indirectly saying there is nothing wrong wit Moosi; because now we can kill his crystals even on Cold builds (couldn’t before) - because when you kill his crystals, freeze generally isn’t an issue, let alone with hoarfrost
So there is something going on in this fight, that’s making the freeze an issue for you, which would then seem to be aoe/if the freeze is an issue

TLDR, i dont’ want more enemy nerfs, because you’re doing something wrong/having a weird issue, an issue that can then potentially be explained by build/fight approach :sweat_smile:
sry, but i’m really tired of enemy nerf after nerf lately :woozy_face:

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My problem is, he should not be doing this much damage. I mean my build type doesn’t count, only the resistances and armor decide how much damage he can do. If he can one-shot a 100th level character with 950 physique, that means something is off there.

Oh yeah that Menhir’s Will. Thanks, I actually were thinking of swapping Fighting Spirit to that one - it’s better than the extra temporary damage. Will try.
I can kill the crystals easily, but then they explode and also freeze you (or so it seems). The main danger is still Moosilauke himself, I have to get up close and start hitting him and link myself to him with Mark of Torment to survive… and sadly sometimes he summons a crystal that freezes me before I can get there.

You should not get one-shotted by his hit but you could by his cold wave if you are further away. It deals ridiculous amount of damage in high SR… Not sure how much in the main campaign…

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100%, but not with Moosi :sweat_smile:
I just ran SR earlier today, and didn’t get 1shot, i’ve fought Moosi on HC in SoT and not gotten 1shot with worse stats https://www.youtube.com/watch?v=8qu_sPsdkTo
there is either a gap in the build somewhere, or the fight approach (- assuming it there wasn’t some weird bug or missed enemy overlap)

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Could swap pants for solael pants (inherent freeze res) and also one ring component for frozen heart.12% is too low, no wonder you can’t reach Moosi he’s just freezing you constantly before you can reach him and start bonking.

Also just a bit curious why you don’t one point Zolhans and Necrotic edge, more WPS is better damage with really low investment cost.

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I only mean positive critique, but with 78% armor absorb, 2500DA, and low investment in IO you are asking for trouble… maxed Omen and 94%+ absorb will already make a significant difference. Dmg wise spectral wrath must also be capped at any cost.

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As well as the 2600 OA. Try to pull out almost all the points in Spirit and dump them in Cunning to get the OA up. :+1:

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I know you’ve been playing Grim Dawn for many years, but dude, it seems like you still don’t understand how the game works.

Hmm it could be the cold wave. I will have to check and test it. Odd because I assumed that being a huge area of effect thing you cannot avoid it deals less damage.

That’d mean a large chunk of my passive attacks would get triggered using those two that are not maxed out and do far less damage. Also my gear adds tons of modifiers to Reaping Strike and Markovian’s Advantage, not the other two (which also do cold and trauma damage that I do not use).
I generally do not swap gear for just one fight. That’d mean I’d have to carry around extra gear…

But my build is geared for vitality damage. That’s magic damage influenced by spirit, no? Cunning doesn’t give me anything but extra damage over time aka bleeding.
I never have trouble hitting or critting enemies, why should I need more OA? That just increases hit/crit chances. I see the big bold crit numbers on screen often enough to know it is working.
Had no trouble killing Korvaak on Ultimate, or Kaisan when I run into him.

Moosi is easier to tank than to fight from far due to this wave… If you can destroy his crystals… Which only cold/vit builds can have problems with…

For most builds he is a freeze res check. For cold and vit builds he is also a DPS check.

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