As a legit, self found, hardcore player - I couldn’t agree with Contragor more.
I suspect that if Crate could easily do so, they would do as has been suggested and make Arcane mobs simply disable buffs for X seconds, rather than dispel. I suspect the effort (code changes) required to make the change is not worth it effort in their opinion.
If I’m not mistaken, Arcane dispel effects do not occur in Crucible, which I think is a very good thing. I’m not sure the reason why though. Was it a balance decision? Or was it something like preventing Tribute buffs from being dispelled? Knowing the motivation for Crucible not dispelling would help argue one way or the other for SR, I think.
I am torn on this topic. Like Contragor, I think Arcane mobs in SR are fine in softcore, because they definitely spice things and up and contribute to the randomness of SR; but mainly because the penalty is infinitely less in softcore. But for hardcore, Arcane mobs actively discourage me from pushing SR. I can’t say the same thing for any other in game effect.
I will also mention that most problems/debuffs in the game can be countered in some way via preparation. You know some mobs are going to lower your resists, so you overcap resists. Freeze can be countered with freeze resist, slow with slow resist, etc. Armor does well against multiple sources of physical damage. Reflected damage can be reduced. And so on. But for the arcane dispel, the only counter is to not get hit by dispel. It’s purely skill based - except due to the randomness of SR, there will be times when no amount of skill can prevent the debuff. I’ve seen people say they make builds that don’t rely on buffs. First, that tremendously limits build diversity (which I see as bad) and again, as Contragor said, pushing high levels of SR requires pharma so even builds which use passives/gear instead of auras are going to feel the pain. And again, consumables being temporarily disabled for say 10 seconds, but then coming back on, would be so much better than losing all the time you spent farming to make those crucibles for a special night of pushing SR with your hardcore char.
I don’t think Arcane mobs are “crap design”. I think the idea of dispelling buffs is a good design, implemented poorly. if they disabled all buffs for X seconds, and there were ways to reduce the duration of the dispel (similar to reducing reflected damage), I’d applaud Arcane heroes as unique, interesting challenges, similar to Reflect heroes.
As a hardcore player, it really does stand out as something different from the rest of the game, which I would consider brutal, but very, very fair in general (hence my love of Grim Dawn).
Just like Contragor said, I shrug and move on, because I don’t see it changing. But wanted to throw my voice in.