It’s not just a UI change, It’s a change of how components work.
Quick question. Is it possible to try this out with the option of reverting if enough people don’t like it, or will that cause problems with messing up chars.
It’s not just a UI change, It’s a change of how components work.
Quick question. Is it possible to try this out with the option of reverting if enough people don’t like it, or will that cause problems with messing up chars.
Originally posted by medierra
It’s not a matter of complexity really, it’s a question of what role we want components to play. Are they more like ingredients that are used in various things (sort of like the alchemy stuff in Oblivion), which could also act as things you deliver in bounty quests or do they remain more in the realm of items and remain randomized?
Components to me are assembled items, the 3 or 4 shards that make up the component are ingredients. So yes the Components are more in the realm of random items and should remain randomized.
I have to repeast the question.
Why are people running around with completed components in their inventory? Instead of in their stash?
Don’t they need the space in the inventory? I find that I need the empty space. I find that it’s necessary to pick up all yellows and sell them for a long time in order to get enough iron.
And drop rates are sufficiently bad in this game that it’s not like I’m finding new gear that I just have to put a component on right now. It’s most likely that the component I want to use is the one on the piece of gear I am replacing - I have to go back to DC for that anyway.
What about a 4th bag for only bounties? If the item isn’t there it just won’t complete untill you put the right component into the ‘‘4th’’ bag.
I voted YES
I use components for what they offer and the completion, as it says, is a bonus. Yes, you can get some nice completion bonuses but i don’t have the time to try to farm one component over and over for a nice one. My maxed out storage is about 60% components 40% epic and crafted items so this will be amazing in terms of saving space. Not to mention the space I’ll save in my personal stashes across all my characters too - no more need for multiple mules to carry spare components 
Hopefully this could lead to more diverse components to make up for the loss of “completion bonus” benefits.
Unless the bounty system can blow my mind out of this world and is the actual content inside the holy grail, I prefer to stick with randomization component completion bonuses.
In short…no.
It’s not time pressure to get a release out, its that the feature is just not really worth that sort of time investment. It would be like mining ore, setting up forge and crafting a knife to spread peanut butter on your cracker instead of just using the cracker to scoop some out of the jar.
The bounty thing alone isn’t a big issue and, by itself, not worth making any changes over. This was proposed only because, along with that, it could solve component stacking and make crafting easier, which people have complained about in the past.
So either we address all three and change components or we don’t. I’m happy either way, as long as we pick something and then stick with it.
If you make this change please do it in such a way that it’s relatively straightforward to reverse by mod.
If I can have that I don’t care what you do.
I don’t need the inventory space. People all play the game different ways. I almost never use my stash, for example. I just find it tedious to run in and out of the jail to dump stuff in there and, once its out of sight, it’s dead to me and I’ll likely forget it exists.
I don’t pick up most of the loot that drops unless I somehow run out of cash, which I usually don’t. So I don’t mind components taking up some space. Whenever I have more than 2-3 of a type, I usually sell them anyway.
To each their own though. 
I can accept the new change for a better bounty system if we can somehow add more than one component on a gear. The limit to how much component that can be added can be discussed in another topic.
Changed it for you, in case that was somehow confusing people.
One other issue is that something has to happen about inventory management at some point. My choice would be an external tool (which someone in the community will write) because that’s easy.
If you look ahead at the item database at the highest tier of relics, and then work backwards to the number of things you need to keep to build them … it’s an enormous amount of stuff. I don’t think it’s really doable with the current in-game storage. (I guess you just dupe components, but I don’t want to do that.)
I voted NO. I totaly love the chance of getting something really nice when you complete a component. I’d hate to see that lost.
But couldn’t there be a compromise somewhere in the middle? Like each component has its standard completion bonus, but also has a small chance of having a super completion bonus. All the regular ones would stack with themself, allowing all the PROS you want to happen. But the super ones would be special, rare, and if possible not used automatically during crafting or bounties.
Read the first three pages of the thread, couldn’t quite bring myself to read all nine pages…
Ultimately voted yes. There’s enough RNG in the game already; making things simpler on that front will broaden the accessibility of Grim Dawn to more varied audiences and quell the ever-present duping/illegitimacy conversation. It does, of course, come at the cost of a bit of replayability. I don’t think its yet fair to say “Oh, goodbye to my beloved bonus X,” as we haven’t yet seen the specific bonuses that will come about in the new system.
If Bounties become as varied and expansive as is being claimed they will be as a result of this change, I think that fills the replayability gap and then some, especially for endgame content.
Question: If you limit the completion bonuses to one stat, will that stat still have a %-variance up/down from a base value, i.e., a +5 Physique bonus could vary between +3 and +8. Regardless of the answer here, I’m still in favor of limiting bonuses, just curious for how you guys might plan to enact the new system. Might be too early to answer this, though.
This will be hands down the worst change you have ever made to this game:(
I really hope that the community wakes up and starts voting NO.
I’m absolutely certain. If you have the time, run a toon and plug an Essence of Herakles Might in an armor and then complete it for a +10% Damage bonus. Every time. When completing the component in the inventory though, it’s a random completion bonus as you describe.
What do you guys think about having bounties as a crafting recipe?
NPC (bounty giver)/Object (bounty board)->Quest update, gives us a recipe.
Hunt for components->Craft recipe at faction blacksmith->Gives us a 4x4 reward/certificate a la Everbrook’s Will.
Read/use the item->Quest Reward.
Or is it too much complicated?
You don’t sound polarized. :rolleyes:
My only hope is that, regardless of the results of the poll, serious thought is put into making or not making the change. I’ve voted yes, as mentioned, but I’m content with there being no change if, in the eyes of CRATE, the current system would be healthier for their game, even if the poll closes and “yes” takes it.
simplifying the game such as decreasing RNG on completion bonuses will ultimately decrease the longevity of the game. I dont even see the benefit of this change. As people have said before, I always keep good component in stash. This change will solely benefit the newer players and decrease the appeal to experienced players because we love to grind to min max, to find the exact bonus on components.
From what I’ve read people might vot yes for this reason :
1 - Frustrated not having the right bonus
2 - Tired of farming - aka I want it now. Funny thing is no matter what game you play you need to invest yourself into it to get good. Arpg or FPS or MOBA or Strategy.
3 - Inventory management
Only the third one is a ok reason which could be changed somehow but I understand they don’t want to put more (or too much) time into it.
The question that i’m asking to myself is, how better is the bounty system will be if they make the change. I mean said like that they better make it awesome to bring it up as a reason.
I think I would be ok with the change IF they make Epic/legendary components.
As an experienced TQ player, I think we should acknowledge the fact that there is a vast difference between GD grinding and TQ grinding. Components drop like mad in GD, making it a lesser grind to achieve the desired bonuses. I don’t believe, timewise, there’d be as much an impact of implementing this change here than there would have been in TQ.
My grind in GD has thus far been for affixes on gear. Component Bonuses don’t take very long at all to achieve what you want.
Although, to be fair, I still don’t have a damned +1 Soldier on Hallowed Ground yet…