[Poll] Supercharging permanent pets, should it be allowed

So pretty much the title.

I should clarify what it’s all about probably. So long story short, with Guardians of Empyrion or with Blade Spirits you can equip gear that buffs their stats/adds features to them, spawn them and then reequip your normal gear and all the buffs/features will remain intact.

I can’t really care, and you have to do it all again when they die. I mean I create characters as ready made level 100s these days, I’m not bothered by this little exploit (is it technically an exploit? it’s late here).

In the case of celestial presence boosting RR for a short gear swap: no since it is too cheap and limited to OK only. Otherwise I honestly could not care very much, I wouldn’t bother to do it myself and other people can do whatever they like :stuck_out_tongue:

Didn’t even know this was a thing. Also, don’t care. Obviously it’s not intended but this is a single player game and if you want to utilize exploits that’s your prerogative.

Let me phrase it this way…you either don’t abuse this or we’ll despawn pets when you swap gear (which is how it used to be in early beta).

I’d rather not resort to that as it’s pretty annoying for pet builds, so play nicely.

What does “Play nicely” even mean in this context? A lot of players are doing it and will keep doing it and it was never a secret. Personally, I don’t do it and don’t like it, but there are hundreds who do.

//youtu.be/lKie-vgUGdI

I don’t really care one way or the other tbh

Is there a way to fix that with Permanent player scaled pet but leave this exploit for “pets” Pets?

I don’t use it,but don’t have problems with people using it.Still it feels like exploit.

1 Like

I voted “don’t care”. I personally think it cheesy, but as long as it is not MP with me …it doesn’t affect me.

I did experiment with it on other skills besides pets (swapping items before cast). So for a short time I was likely a bit of a hypocrite.

It should be noted that for pet builds themselves, supercharging doesn’t do much anymore other than crucible, because in SR, our pets will almost definitely die. We’re not about to swap gear in the middle of a fight to fix that. Obviously its better in crucible though.

It’s certainly much more of an “issue” for empyrions, and slightly an issue for blade spirits. I know your thread is targetted at these, but just wanted to make sure the pet side of things is clear.

There are other solutions as well to make this have less of an impact to snapshot/supercharge. Like, say guardians have a timer on how long they live. But that’s kinda dangerous, naturally. I’m sure some people would hate it.

I’ve messed with snapshotting before as a proof of concept thing. For pet scaled pets, it’s hugely impractical because the pets can die and because you need to max multiple entire skill trees which adds up to a lot of time wasted shuffling equipment. It can give some ridiculous crucible times, but I can’t imagine anyone doing that day to day.

I’m pretty sure no one did it with player scaled pets until they were given unlimited duration, but I’ve been hearing about snapshot Blade Spirits ever since. If it’s easy enough to abuse, it’s going to get abused.

The ideal solution in my mind would be to make pets assume stats based on current skill points, rather than points at the time they were summoned. I assume that is not an option.

I don’t think the abuse is common outside Blade Spirits (and maybe Guardians?), so another option would be to give those pets durations again and leave us well behaved :innocent: pet players out of it.

I honestly wouldn’t mind equipment changes unsummoning pets if not for Mind Control. I still swap belts mid-combat in SR vs Sentinel or Karroz, which on its own is extremely lame but there aren’t really serious alternatives since without Shadowfiend Cord pets get annihilated by MQ. I would give up snapshotting in a heartbeat if mind control went with it. Outside of the MC case, I really don’t think it would be too inconvenient for pet players to lose it.

Yeah, nerf Warlords, Spellbinders, Infiltrators and Spellbreakers to the ground but leave muh pets alone.

If the idea is to let that kind of exploit slip why balance anything else then?

Since i play archon ,i never know this can be abused this way untiL* i read your post… , you are truly look at deep shit in this game Mad lee …:rolleyes:

Well ,i vote i don’t care and it up to the dev hand to check this

wait did they remove the duration from blade spirits? looks at grim tools huh so they did, I didn’t notice

It was a while back, but they also put a summon limit on them in trade.

Used to be you had no summon limit and could spam them out like mad. Back when devotion proc CDs per pet and not global, could result in some hilarious cheese potential with CDR Breakers. Spam out bladespirits who all proc tons and tons of Leviathan whirlpools. Ridiculous setups could end up with upwards of 20+ Whirlpools out fairly easily. Add in something to proc lots of Blind Sage spirit thingies and you had tons of pets triggering tons of dps.

Yeah, just was testing a new setup on my bleed pets that dropped 24 vit res (since it was overcapped by more than that). Of course, what happened is that both karroz and bolvar showed up testing on sr 40-42, and swapping to nosferatis was almost as bad because it uncapped their vit res bringing them to 58. The fact that 2 out of 3 things you can run into that have mind control are also vit damage… just, ugh.

But outside of that, sometimes I like to change my augments based off of the SR mods I get, so having to resummon pets at the start of SR would be pretty shitty. Granted I’d probably just take the most defensive option available if that were the case.

if grim dawn is online only game every serious player on the ladder will be abusing this.

snapshotting guardians can save you 11 points while giving you the benefits of 22/12 celestial presence without having to wear a single +celestial presence
gear. thats huge and its legit since you do it within the constraints of the game rules and there are no third party tools/mods used. and its feasible as they are invincible unlike pets

since the devs don’t want to to fix the inherent snapshot mechanics the only way to “fix” this imo without pissing off general pet users is to give guardian high health or a timer instead of making them invincible (since its no longer feasible to keep doing this as they will die) but i think some people will be mad that they are no longer invincible.

That would not be fair. Gear swap is an unrelated tactic for all builds. And it’s very useful in deep shards. This would only hurt pet builds - even those that do not try to supercharge.

What can be done is to refresh pet stats every now and then (maybe in between cooldown duration periods?).

However, I don’t think it should be changed. It’s just another option to max your performance. Like potions or GDStashing greens. Like mods or SR aggro abuse. You do it if you wanna. Afaik most people don’t, though.

Oh, is that all? :rolleyes:

That would just take reworking the entire creature system, no big deal! :smiley:

This isn’t about fairness. We have a solution, it’s just one we’re not keen on. So if it becomes a problem, we will do what we have to.