[Poll] Supercharging permanent pets, should it be allowed

Is supercharging even problematic? It makes some builds a bit stronger but that’s just it. It doesn’t break the game. Now if current mortars are made permanent with current damage values then that’s problematic. But there’s nothing on that level yet so don’t touch supercharging.

If supercharging is removed, what’s next? Remove arcs in cruci of the dead cause it makes alex too easy?

because with this lies a inherent class imbalance issue. its crazy enough OK gets walking automated invincible -rr, it can be snapshotted so 11 points can be spent elsewhere. no other skill based rr gets that kind of advantages and can be feasibly snapshotted, cof/vulnerability, u need to be hit first with necro -rr etc. wish my witchblade gets 20/10 vulnerability while only spending 1 point on it so 9 points can be spent elsewhere

slippery slope fallacy and irrelevant to the actual issue of snapshotting.

These two things are not remotely on the same order of magnitude.

The fact that you compare supercharging to gdstashing greens but don’t think there’s a problem with it is so ridiculous I’m having a hard time trying to describe it.

Better don’t describe it then.

I just don’t think it’s ok that warlords can swap to max acid res belt when they see Kaisan but pet builds can’t swap to Nosferatis when they see Sentinel. If you think that’s fine… then fine! :slight_smile:

“Clever use of game mechanics” or “Rightout exploit”? I think I heard/read something like that about a decade ago.

Personally I don´t really care. I won´t use it, I won´t build around it. If a toon of mine can only do somehing with that, she won´t try it.

Should Crate nerf it?
It would be much easier if the community which started the competition for fastest run/deepest shard would shun it. Give people who use it a “Honorable Mention” but call it only “legit” if not used.

Though I don´t play them I would be annoyed if pet builders would have to suffer because Crate has to change the mechanic because of that.

No, please spare me of such cheesy nonsense.

Player scaled pets are already meh as it is. They’re much more used to just proc devotions then as actual damage (I would much prefer player scaled pets be able to do realistic damage compared to my char).

actually i wouldnt mind these kind of ‘cheeze’ strats in single player game with no multiplayer or ladder sort of stuff with no competition,

but i voted no, i simply think its asking way too much of ‘power creep’.

I already responded once, but yeah, I really don’t like the idea of having to desummon pets across the board every time a piece of gear gets changed. If this is only the case for blade spirits + guardians then sure.

For me right now I’m having to do multiple gear swaps and I’m also doing augment swaps based off of situations in SR. I’ve been trying a solution of dealing with the lack of freeze res specifically for moosilauke on pets by having a ring swap with a different augment (it’s a faction ring, so it’s the same rolls as the other). This ring also gets used when I have to swap to nosferatis because mind control exists and it fixes the vitality resistance on the pets a decent bit.

I also swap to 70 DA augment whenever the -100 DA modifier comes around when doing lower SR farm runs on HC (doing 40-41 at the moment, 41 is +1 mod).

I don’t want to have to resummon pets every time something like this happens. So if there’s going to be any pets that get removed on gear swaps, make it for the pets that are permanent and can’t die only. If that’s possible. Because for actual pet build players, being able to swap around gear specifically for fights is an interesting dynamic – which isn’t needed most of the time, but is going to give that edge in HC. Although I still very much dislike Mind Control being a mechanic (and why can nosferattis roll under 100%… I haven’t gotten a single 100+ roll yet)

I wouldn’t call fixing an exploit a nerf.

In my mind known exploits should be fixed irrespective of single-/multiplayer.

My assumption is that it would be whenever you change any gear that has skill bonuses to a pet, kind of like how the unsummon when you change hard point investment now, but not when you invest in other skills. I could be wrong, it would definitely be a lot worse if it was any time any gear of any kind changed. That would be the difference between mild nuisance and really annoying.

It’s something that helps lower-geared players more than higher-geared ones as far as I can tell.

Just look how much +celestial presence skill boosts there are. +3 for each amulet and head piece prefix. +3 faction body, +3 shoulder MI, +3 MI legs, +3 epic medal (drops pretty often), +2 on some legendary hands, +2 on faction recipe rings. Total of more than +22… so 21 free skill points saved/gained.

That is a lot of skill points that can be saved and invested elsewhere, and any OK can cheese max RR of one of the strongest RR skill in the game.

The difference between cheesing alex and this problem is that only oathkeeper can cheese this much free RR and save many skill points. Everyone can cheese Alex. That is the unfairness people complain about. I think most people won’t use descend to using this cheap tactic, and this is a single player game anyway. The only complaint is that it is a minor negative to have an exploit like this being possible.

Regular pet players can “cheese” up their familiars, briarthorns, or even HH (if HH is a good pet at high levels, need to find out) a few levels.

The alex part was mainly a joke but okay.

Now next question. If someone here posts a video of a supercharged celestial presence oathkeeper doing record breaking runs of cruci/realms/mq/whatever. Would the community really accept it as a build that’s so good it should be nerfed or will we just say wow that’s fucking crazy and then move on with our lives? I remember when sigatrev posted his supercharged pets with record cruci times after the initial wow phase it only just died out because the build was still top tier without supercharging anyway. And it doesn’t hurt anyone else aside from the guys who are jealous cause they can’t make runs as fast as those.

The only complaint is that it is a minor negative to have an exploit like this being possible.

Missed this part. You’re right. But removing supercharging just removes the fun from some people. I get that it’s cheesy. But cheese exists in almost every game. No reason why it shouldn’t exist here. It’s not like it’s a bug. This was an intended feature. If you don’t wanna cheese the game then don’t. I don’t do this thing too. But there’s no need for changing this feature as this isn’t about a broken class (i.e prenerf warlord) where if you choose not to play that class you’re missing on one of the main attractions of the game. Supercharging is a very minor feature and you lose nothing (except some cruci seconds) if you don’t use it.

Now when it comes to boasting speedruns I do think supercharging shouldn’t be considered, especially on ArchHeretic’s thread, tho he’s the author of that one and he decides what he wants.

No, I don’t think supercharging celestial presence will be accepted.

I voted to keep this exploit simply because I would rather have dev time being spent on more worthy endeavours. This is bottom of the priority list for me :wink:

You had a point I missed. Edited that out in the previous post. Note that the “dev time” that would be spent here should be very little since Zantai himself stated that supercharging wasn’t a feature in beta and they just added it before release, so it would probably be easy to remove this feature/

I think its an exploit, especially with skill mods to celestial presences that basically gives you free rr.

On the other hand if the fix will cause collateral damage and hurt pet builds (not sure about that as just started leveling my first pet build) it might do more harm then good. Its also a single player game and I do not think its much different from some of the more blatant AI exploits such getting a enemies stuck in some obstacle.

Basically I think its fine to leave it as it is but at the same time I would not consider any build using it as valid (nor would I personally use it). I just hope that no one will start using it in actual builds while promoting as feature to use.

i voted for keeping the supercharging thing, i dont want to resummon everything after unintentionally switching an item :rolleyes::rolleyes::rolleyes: