[Poll] Supercharging permanent pets, should it be allowed

This is kind of a loaded poll, the third option in particular… I don’t care, and I don’t care that it’s “broken” because it’s an exploit. And those who use it know they are abusing. And please don’t push Crate to make annoying solutions that will make the game less pleasant across the board.

I surely know that it will lead to a discussion about snapshotting before I posed my SR107 thread.
But i don’t care about this because this’s a single player game.
If Crate nerf the supercharging,I could chose other classes to play,just like physical retaliation wardlord,which is much more imba in my opinion :p.

And this doesn’t help in high SR where the pets are going to die regardless. This gives a boost in main campaign and crucible, sure, but whatever, honestly.

There are also other solutions to this issue, such as adding more relevant skill bonuses to the actual gear itself instead of requiring snapshotting to get them to a high level.

From Sigatrev:

My assumption is that it would be whenever you change any gear that has skill bonuses to a pet, kind of like how the unsummon when you change hard point investment now, but not when you invest in other skills. I could be wrong, it would definitely be a lot worse if it was any time any gear of any kind changed. That would be the difference between mild nuisance and really annoying.

Every single piece of my gear except the weapon/boots/gloves has a skill bonus to a pet :eek:

It’d be even worse if even if the results are the same (like +1 occultist to +1 occultist from shadowfiend -> nosferattis) it still desummons. I would suspect this is the case, because switching between 2 items with seal of might I don’t think keeps it on – but thats a buff and not a pet.

Having thought about it, I actually wouldn’t mind if guardians were unsummoned this way. They were the reason I died when I ran into a sentinel with a 1.3k retal rare shield, if I could just swap weapons or something to get rid of them in those situations, that would actually be great.

The items yes, but not the augments. If you’re re-augmenting the same item, I don’t imagine that would desummon regardless but I could be wrong.

The seal of might case is different because the skill granted by each seal of might is considered to be distinct from each other seal, hence why you can have two at once.

First: Calling it an exploit is stupid, it’s clever use of game mechanics.
Second: I have played with snapshotting a LOT. Here’s a few things i’ve found based on set:
Bysmiel(birds) gets a lot out of snapshotting. Especially the briarthorne.
Beastcaller gets slightly less “power” out of snapshotting.

Those two can be played without snapshotting, it’s the next two that are interesting.
Lost souls aka vitality skeletons Isn’t very good, BUT if you snapshot it goes from a C tier (IMO) build to an S tier build, The extra stats hits a breakpoint and my skeletons rarely die as much. You also pump out more damage = deader mobs faster = less skeletons dieing.

Ghom is weird and snapshotting helps it, but not as much as lost souls. Ghom doesn’t feel playable without snapshotting.

Overall snapshotting is more useful in cruc, but it also gives an edge against superbosses. SR is … interesting. Snapshotting is worthwhile in SR esp with shrines and such. Snapshotting doesn’t take a long time either, it’s like half a minute of extra time to swap my gear around.

edit: HH snapshotting is pretty much needed, as it sucks without it. briarthorne isn’t needed but is the most important snapshot. Skeleton snapshotting is OP, birds is average. Blight Fiends and snapshotting is weird.

Primal Spirit isn’t worth snapshotting, ever.

Kill snapshotting and rebalance pets.

I don’t really care either way since I am too lazy to swap items mid fight and supercharging before the fight only works in Crucible for Pet Scaled pets.

And that’s how it should be from the start!
Why you removed that feature? If you cant make a live update to pet stats, then unsummon them every time player swaps gear.

It will kinda break them against mind controllers though. Dynamic stats is the only ideal choice, which is pretty much impossible at this point.
Though I would definitely allow snapshotting of Salazar’s harbinger, there is not much reason to use him otherwise.

I have never had a problem with Mindcontrol and I don’t use any gear with pet resist towards MC. It was the same in AoM and it is the same in FG. But if others do run into this problem, it would actually promote some item diversity imo.

Right now there is pretty much no reason to go out of your way to use these items that provide MC res. for pets unless you see an enemy like Sentinel and just switch to Nosferratis or something.

With pets despawning if you change items, you’d have to choose to go for MC res or something else then. I don’t think it will break anything.

Or if it is that important, add it to some pet devotion or something.

What about another consumable with pet CC resistance bonuses? This way despawning wouldn’t even be a problem.

Could also work, yes.

Considering shadowfiend cord is usually what you end up swapping out of, and the fact that 2 out of 3 of the SR bosses with MC do vit damage, it’s a pretty big deal. 3 out of 4 if you want to include a campaign boss but yeah…

I had a realization that since I’m using a faction item (and I bought an extra with the same rolls) I could just augment one and swap without having to go through a popup screen confirming that i want to do it in the middle of a fight while trying to run from stuff. Way faster and less risky when I specifically need it against bosses

My new setup lowers my vit res on Nosferattis to 58 so a keeper’s… whatever the cc+vit res augment is, is used if i run into moosilauke or something with MC. This doesn’t cap but makes it FAR more manageable when i run into bolvar or whatever – cause last time i ran into him he killed almost all my pets even with nosferattis on.

Yes, so Noferratis vs Shadowfiend will be a choice you will have to make instead of just going shadowfiend every single time, with every pet build.
I don’t see the problem :stuck_out_tongue:

Maybe take the pet Vit resistance from Shadowfiend and give it to Nosferratis instead.

Well, there’s also the issue with pierce resistance since theres a whopping 4 items that give it to pets, so…

Also the damage would be lower too…

lets just put mind control resistance on literally everything with a pet stat on it?

I mean, yes. you will have to sacrifice one or the other then. And yes, the other solution would be to either not make the swapping gear unsummon pets (atleast pet scaled ones) or sprinkle Mind Control in other places or include it in devotions / as a consumable etc…

I know Zantai said it’s not possible but I’m not sure why. If pets receive real-time feedback from pet stats on gear and player buffs, devotions, etc., why can’t they receive real-time feedback form skill ranks?

Literally who cares? You can also hack your character and give yourself 10000 OA and infinite health. Why would you give a shit about this? It’s a single player game. Nobody cares. Somebody else doing it doesn’t affect you in any way, unless god forbid you actually care about someone clearing through crucible/SR faster than you using this exploit.

The various nerfs to Shadow Strike removed the fun from a lot of people, the nerfs to Warlords and Oppressors killed the fun for a lot of people, the nerfs to Mirrror of Ereoctes and Mark of Torment also removed the fun for many people.

We had to deal with fixes that “removed the fun” in the past and everything is still fine, I’m sure pet builds will be fine too.

Personally I think this is a pure exploit exploiting old game’s mechanics. Pet builds should get some balancing buffs instead to patch those cc-resists they are missing (or whatever they are missing). Had I played pet builds I would ask for the adequate fix for that resist problem, using an exploit because there is no other way takes fun away from the game for a lot of players. So I would be for the removal of the exploit but with adequate patches to pet resists problem. Because for permanent pets on non-pet builds this feels almost like cheating really.