Priority and Information System and/or braindead people

Builders fell behind on upkeep; game kept saying to add more builders, but issue was missing resources only revealed by moving building and hovering over icon.
Labourer warnings are spammy and vague, showing “critically low” for both 0 and 65 labourers, with huge fluctuations from production limits causing false impressions of worker availability.
Need stronger than “prioritized” — a command forcing workers to build now and fetch needed resources, and stopping trade center from taking those resources.
Villagers ignore urgent needs: 10 newcomers cut wood but fed sawmill instead of building housing they complained about lacking, despite available trunks and tools.
  • If I want villagers who happily suffocate doing underwater tasks known to take longer than they can hold their breath, I’ll play oxygen not included. So please. No braindead villagers. The Blacksmith also should ALWAYS prioritize a heavy tool for itself over EVERYTHING