I have a very simple question that i should have asked myself earlier.
If i have an auto attack modifier (say Fire strike) and i have a proc on auto attack (like bursting round of inquisitor, or the modifiers from nightblade), what happens ?
Version A : Proc effect overrides fire strike
Version B : fire strike over rides proc effect
Version C : fire strike effect AND procs effect works
I am asking this mainly because of the inquisitor :
On the 3, the ice and the lighting proc (i have issues with names) are less effective than fire strike. So investing points in them might REDUCE my DPS.
Fire Strike is a default weapon attack, so procs work. Procs are additional attacks that happen at the same time the attack that caused it to work happens. They don’t exactly stack, as they show up as 2 separate attacks that happen at the same time.
If that’s true, why is it so frequent for Nightblades to skip Whirling Death as it’s a DPS loss? Even with attack replacer. I just want to make sure if that’ how WPS work with attack replacers.
Correct. It’s easy to test with Ranged Expertise. Just take a character with no gear on, or at least, with no other procs or dots on them. Go to a test dummy, and fire 1 shot at a time. Don’t use 2, because the random double shots might confuse things. Fire 1 shot at a time, and you’ll see when Bursting Round fires, the original shot does too.
You probably will also find that Bursting Round might not hit as hard as fire strike. It certainly doesn’t hit as hard as Savagery when I tested it.
I guess you could also use auto attack as well, to compare the results of the Bursting round.
And I hoped everything was so simple. I heard this part before and that’s what made me sure I have no idea how WPS work. You mean the damage part or the various things (like -resists, -damage) that get added to weapon? If it’s the damage part, how does it work? I multiply both and apply it to each attack that gets made in this single instance (one attack from replacer and unknown amount from wps)?
I don’t know if he understands what happens or not, but it’s rather simple.
Your weapon damage, is the weapon and any modifiers applied to the weapon’s base damage, such as Ranged Expertise, Brute Force, IEE, and so on. Any buff you have that adds +damage is added to your “weapon damage”, but not attack skills, such as Fire Strike, Savagery, Cadence, or anything that says something like “120% weapon damage, +1000 lightning damage”.
Now you attack with a default attack, such as Fire Strike. It might show 120% weapon damage, which is all the damage I listed in the first paragraph and then it adds some Fire damage, and the follow up skills adds lightning and other stuff (going off memory here).
When you attack, and you get lucky enough, you proc Blasting rounds, or some other proc. That skill is calculated on it’s own, and adds an additional attack to the original default attack. They are not multiplied, and they are not added together into a single attack. It is an additional attack.
If you have any doubts, just take your character to a practice dummy in Homestead, or where ever. Strip down and use a weapon without any type of proc. Just 1 single weapon. Now attack the dummy. Take your time between shots so you can see what is happening. You should see only a single hit each time, until you see a fireball hit the target dummy, at which point, you’ll see 2 shots fire. Notice there is 2 numbers that time. Look at your tooltips for both attacks, and ask your self, are they added together, would the damage you see make sense if they did?
When in doubt, test it yourself, as I described above.
Was it’s speed actually tested? As I recall, the guys tested dummy kill times with and without Whirling Death, since without resulted in better times the assumption was that Whirling Death was too slow.
I think it’s possible the less damage is actually due to a default attack having 13% more weapon damage as well as a 50% higher chance to prime a Cadence strike vs some pierce and bleed.
They procs at the same time and if u have explosive strike at max…:rolleyes::rolleyes:. Some really shady stuffs will happen :eek::eek:. Seriously though, there is a reason why DW Sabo was the “perfect” build back in the days with AQC buffing Static strike to the next level but right now go for BM instead. The Belgothian set is absurd and it makes all other DW builds seem pathetic…
Yes. Different WPS have different “animation time”, which actually serves as “hidden” DPS multiplier too. Whirling Death is bed mainly because of its long animation time, that’s why it hurts single-target DPS even if overleveled.
While i am here, i have another question about proc :
What happens if you have mutiple proc available ? (Such as the inquisitor or night blade)
Let’s take the inquisitor example :
3 proc, 20% for each to proc. What are the odds of actually getting each of them ?
I could do the math if i knew how the system behave. Do it is test for the best, then the 2nd best ? Or does it take a number from 1 to 10, and results 1-2 gives proc 1st spell, 3-4 proc 2nd spell, 5-6 the 3rd spell ?
Can they happen at the same time ?
My main concern is that bursting round is 5 times better than the other 2, and i don’t want to lower the chances of getting it !
This is correct. Only once you get past 100% proc chance will they interfere with each other. Once you get to 100% chance you will never see a default attack, only WPS procs.