Professions tab/worker slots

This has probably been asked already but in the professions tab, how come when a building can support more labourers it does not allow me to add them through the professions tab? I have to manually enter the building, add/remove the extra people compared to when the building was built.

Becomes very macro intensive and annoying having to manage this through individual buildings rather than through the tab.

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If that could be done on the professions tab, it could randomly assign them to (multiple) different buildings ,
even when you possibly don’t want them to be stocked fully.
Example could be 2 Clinics, but you only want 1 healer/physician per each Clinic.
1 healer dies, now the professions tab could put a new healer on any of the 2 Clinics.

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