Pursuit of Raiders

After you have successfully repelled/repelled the raider attack, some of your troops may begin to hunt down the retreating raiders. Previously this was not a problem, but with the addition of raider camps it became a problem. If the retreating path passes through the camp, then with a high probability the soldiers/hunters following the retreating will be killed.
Example: I’m trying to control a battle in the city center, but 1-2 raiders decided to retreat after receiving critical damage. I finish off the last raiders in the city and I think that I have won because there are no more opponents on my screen, but I receive notifications of death… Having switched, I see how my hunters (whose hut is located outside my city) decided to finish off those same wounded raiders, but stumbled upon the raiders’ camp and died… facepalm. And this is not an isolated case.

:sweat_smile: This has happened to me too. These retreating raiders are chased to the end of the world. Just as villagers retreat or run away from raiders, bears or any kind of danger it would make sense if these pursuing and daring defenders retreated when faced with a greater threat.

Yep, only started happening on the playtests, never noticed soldiers chasing before. As soon as you would order them back to barracks, that’s what they’d do.

This has happened before. It’s just that as soon as the raiders ran off the map, the soldiers stopped the chase and automatically returned home. But now, during the chase, they may stumble upon a raider camp…

In the future, we plan to add a “leash” to the pursuit range, so that villagers are not chasing them across the map until they despawn. This behavior is already present for raider camps, with their raider spawns only chasing villagers a limited distance.

The only exception would be villagers/soldiers that are manually given an attack command, since then it is assumed you want them chasing until it is no longer possible.

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Also, with the proposed advent of Cavalry soon, a simple AI Behavior Change could make mounted troops pursue ‘to the death’ all the time if they are chasing men on foot, which they should be able to run down. Pursuit after battle was, after all, one of the prime functions of mounted troops throughout history, and the cause of at least as many casualties as the battle itself.

That could potentially make even a few cavalrymen held back to chase fleeing raiders a huge addition to the town’s defenses even when the town didn’t have the cash yet to equip a large mounted force.

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