I’m sorry I couldn’t search this well
Much thanks for letting me know, @tqFan
I will write this down prominently in our country wiki so that other players will not be confused.
Alright so OA/DA is used. What about damage bonuses like All Damage? Mainly curious if an item that has +30% All Damage and +10% pet damage is equal to a +40% pet damage item.
Player scaled pets damage scales from the player’s % damage. Obviously % pet damage doesn’t affect player scaled pets, only pets that scale with pet damage.
It specifically states in the description if it’s a player scaled pet (scales with player bonuses). It will do the same for pet scaled pets by stating that they scale from pet bonuses.
I really appreciate it that this game hasn’t been dumbed down so that newbies are not confused.
It’s meant to be a choice whether you go into pets or the player in regards to itemization. You can still make a player pet build if you want though. If all pets were scaled with player, there would be no such choice and every character could have any pet without any gear changes and sacrifices. The game would probably be also harder to balance as now you can balance pet and player items more or less separately, without regard to each other. I don’t mind this system at all but I haven’t played pets much and I don’t know how pro pet players would like the system to be/what’s the community opinion on this topic.
There is a difference between dumbing down and making it so players can’t figure out the system intuitively. A stat literally called all damage increased that doesn’t raise the damage of the most important build characteristic (pets) is that. However I totally get what you’re saying about build decisions. Thanks for the info!