This is an oversight. The Conduit is not keeping the 15% RR.
I will also add. Based on what metrics is Rah’Zin underwhelming now based on? Because another set is better/overperforming is not relevant in this matter. Ember’s Calling existing does not impact Rah’Zin’s performance.
i don’t think it’s so much directly set to set stat comparison that’s be lamented, that’s just like the cherry on top of Ember’s
But i get the notion it’s the same comparison Banana did back when, 4p set AA/boni = single comp
so because the main attraction of set bonus/granted skill isn’t “good enough” it’s hard to justify spending the armour slots when you can just slap on a lvl 50 weapon comp and use whatever items you want instead and get equal or even better for it
longwided/roundabout way to say for Touch of Chaos to be buffed or altered and made worth “significantly” over Shard of Beronath, because costs a full 4set to get accessed
Played WH after the buffs. It hits pretty hard, of course. AoE isn’t great but it can be managed. The weak point is still hp for WH. Set occupies 4 slots and gives total of 400 hp for a class with not hp passives.
This rendition has almost all hp imaginable, both items, components and augments, and is still under 18k. It’s not enough for melee of today, i got oneshot by Ben explosion in SR.
Overall the set has good stats and racial but the mods on it are just pretty weak compared to other sets and custom selection of items for the class. 30% wd for one WPS is very outdated support, imo. Maybe some 12% hp and 150da or 12% avoid to Pneumatic?
Yes I do. It’s a fairly high level SR drop and not a high drop chance. Of course if you’re a min-maxer farming SR, you’re going to have the set in reasonable time, but generally your character has to be fairly far progressed to get to the SR tier for EC, over Rah’zin.
Chaos WH is good now. Some builds are even overwhelming. But it’s not Rah’Zin’s contribution. Chaos WH is strong, but Rah’Zin is the underdog, these are two different things.
Rah’Zin‘s AA skill is bad, while its base stats, skill modifers and set bonus are not good, especailly in survival aspect. The only thing worth mentioning is high racial damage.
Rah’Zin is also a brother set for Harbinger on Witchblade. That build wasn’t quite as damaging as Pyro Harb variant, but I really wonder how they do now.
Again, I don’t care about its relative performance to other builds/sets. How is Rah’zin performing in SR/Crucible? If it’s underwhelming compared to other builds but is doing fine in endgame content, it’s not underwhelming. The other builds are overperforming.
ok, it’s fine. Getting about 40% more rr is a huge improvement. However, Chaos WH needs an overall nerf, imo.
If talk about Chaos Witchbalde or Phys Withchblade, it’s bad.
Off this topic, Nightblade is overall overperforming. In v1.2 top 20, Nightblade counted 9, nearly a half. Nightblade has been the best in Cold, Bleeding, Piercing and Acid, and now, also in Chaos.
I think NB is currently overperforming only due to select items, like overbuffed Chillwhsiper and evergrowing Ember’s. A lot of top20 builds actually kinda fell off. The top1 Korba is not even in top20 anymore, imo.
The former melee poster boy - RahZin - is now on the steady guard of Nightblade as a poster boy of why the mastery itself isn’t actually op, it’s the itemization. It’s a set for supposedly OP NB that has everything on paper, except hp and somewhat outdated set bonuses, but ends up being mid anyway.
I don’t think it’s a bad thing if relatively squishy, rogue-style melee has the highest damage output in the game. (I will confess that this is my favourite playstyle, so I have a vested interest.)
Rah’Zin’s Torment Set: increased Chaos damage modifier for Zolhan’s Technique to 150 and removed % Chaos Resist Reduction modifier for Curse of Frailty
Rah’Zin’s Shoulderguards: added +2 to Vulnerability
I dont understand. I report RahZin Witch Hunter as just an ok build and this patch it loses like 36% rr. Why? What needs to happen for this set to stop suffering?
edit: i misread it, %rr on the amulet seems to be intact? still the set lost 26% rr from VoS and possible 8% from Ember’s Calling. So for WH it’s effectively back to pre patch level, kinda sad.
I get the termination of chaos rr on VoS experiment but i tried the set WITH this additional rr and it wasnt particularly strong, so now it’s weaker.
Vit NB melee is possible, it has a sword, a dagger and a mace supporting it, as well as a sad Morgo set. But you’ll have to pump blade spirits on it to make it work, i think.
I’ve made a vitality trickster with the bloodrender sword, it’s ok I guess, certainly the tankiest dual wield nightblade I’ve ever made, but the damage was just average. When the change is live I’ll have to check again, I already know it’s going to have to sacrifice the second node of wendigo totem to get there…
Another a bit sad thing is that rah’zin bm goes back to “don’t bother” tier, I guess. While with chaos rr on veil it could be at least somewhat playable, even if meme. In the end we’re back to “set technically supports 3 masteries, but out of 3 combinations only 2 are viable”.
But oh well, I agree that vit rr fit nb a bit better. Just need to make it so all these changes don’t nerf actual rah’zin builds now, if people say they’re just ok